Kira Poliakova

Keerah

About Me

Motion Graphics Artist, 3D Generalist, Technical Artist
専門知識
Freelancer
業界:
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Brooklyn, United States
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | キャラクタ & アニメーション  | Motion Editing  | Animation  | VEX  | Python
INTERMEDIATE
Environments  | Digital Assets  | Cloth  | Crowds  | Solaris  | Karma  | Lighting  | Pyro FX  | 説明
BEGINNER
Hair & Fur  | Muscles  | Fluids  | Realtime FX  | PDG

Availability

I am available for Full Time Work

Recent Forum Posts

Looking for a City-Building Houdini Wizard! 2026年1月21日22:38

Oh wow, this looks like a very interesting task, missing Unreal experience unfortunately

Non-stop scene update 2026年1月20日0:11

Disabling "Auto-generate Preview Surface Shaders" on the Material Library LOP seems to help too

Non-stop scene update 2026年1月12日17:04

edlgm
It’s a known bug and there was an RFE open cant remember the number.

It’s an issue with the usdpreview surface you can get rid of it temporarily if you make sure your materials are set to render purpose only. Thats the only thing seems to work for me!

oh my, thanks a lot, it's been poisoning my work for weeks now, and I wasn't able to isolate the problem exactly