Kira Poliakova
Keerah
About Me
Motion Graphics Artist, 3D Generalist, Technical Artist
専門知識
Freelancer
業界:
Advertising / Motion Graphics | Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | キャラクタ & アニメーション | Motion Editing | Animation | VEX | Python
INTERMEDIATE
Environments | Digital Assets | Cloth | Crowds | Solaris | Karma | Lighting | Pyro FX | 説明
BEGINNER
Hair & Fur | Muscles | Fluids | Realtime FX | PDG
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
Looking for a City-Building Houdini Wizard! 2026年1月21日22:38
Oh wow, this looks like a very interesting task, missing Unreal experience unfortunately
Non-stop scene update 2026年1月20日0:11
Disabling "Auto-generate Preview Surface Shaders" on the Material Library LOP seems to help too
Non-stop scene update 2026年1月12日17:04
edlgm
It’s a known bug and there was an RFE open cant remember the number.
It’s an issue with the usdpreview surface you can get rid of it temporarily if you make sure your materials are set to render purpose only. Thats the only thing seems to work for me!
oh my, thanks a lot, it's been poisoning my work for weeks now, and I wasn't able to isolate the problem exactly