Lewis Orton

Lewis_Orton

About Me

専門知識
Freelancer
業界:
Film/TV

Connect

LOCATION
China
ウェブサイト

Houdini Engine

Availability

Not Specified

チュートリアル

obj-image Quick Tips
Script: Connect Selected Node to Output
obj-image Quick Tips
Script: Drag and Drop File
obj-image Beginner
Introduction to POP Fluids

Recent Forum Posts

Copernicus Expression Functions? 2024年7月25日13:25

Same problem here

what has your experience with solaris/karma been? 2024年7月6日18:07

Lewis_Orton
Can't agree more with the many points mentioned here.
Animation in Solaris is a nightmare, even when all I need is a very basic camera rig it can be way too involved to be useful.
And not being allowed to look through the stage camera in a SOP edit node(I do realize they belong to different contexts) is such a bummer and makes creative workflow as most inefficient as possible, if no more complicated roundabout way is further involved.
And no viewport position handler in a null node just like /obj is another no-go.
And the scene interpretation happening each time I jump between the Solaris and SOP context slows down the viewport.
Karma is great but I pretty much gave it up due to lots of pain and lessons learned in the bitter way mentioned above.
Solaris might be insanely powerful if you get 5 different departments in charge of different aspects of the same scene but it's really no fun for solo artists who need to finish everything by themselves in one hip file.
It's very exciting to see that the SOP context camera look-through issue and the scene proxy representation are addressed in 20.5! If we have a simple camera rig solution in Solaris it would be a real lifesaver!

what has your experience with solaris/karma been? 2024年4月27日13:56

Can't agree more with the many points mentioned here.
Animation in Solaris is a nightmare, even when all I need is a very basic camera rig it can be way too involved to be useful.
And not being allowed to look through the stage camera in a SOP edit node(I do realize they belong to different contexts) is such a bummer and makes creative workflow as most inefficient as possible, if no more complicated roundabout way is further involved.
And no viewport position handler in a null node just like /obj is another no-go.
And the scene interpretation happening each time I jump between the Solaris and SOP context slows down the viewport.
Karma is great but I pretty much gave it up due to lots of pain and lessons learned in the bitter way mentioned above.
Solaris might be insanely powerful if you get 5 different departments in charge of different aspects of the same scene but it's really no fun for solo artists who need to finish everything by themselves in one hip file.