Lightgodlike

Lightgodlike

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Houdini Engine

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Recent Forum Posts

FBX texture import 2025年12月3日4:06

I figured it out, I just need to connect everything to the materials that the model author set but is it possible in Karma to assign a material by the shop_materialpath attribute through the material library or by assigning a material, only to objects with the shop_material attribute?

FBX texture import 2025年12月1日17:23

"Hello everyone,

I'm having trouble applying a texture to my model. I'm connecting the base color texture, but it's just being projected onto the model like a flat image, completely ignoring the UV map.

The uv attribute was originally on vertices. I tried promoting it to points and primitives, but that didn't help. I also deleted the shop_materialpath attribute from the primitives and same nothing.

What could be wrong? I downloaded the model from Sketchfab."

Constraint question 2025年11月25日5:50

Yes you are right I found the solution yesterday The whole point is that the Car Rig assigns the attribute name = body to any object you rig. Therefore, we simply use the Attribute String Edit node to rename all the geometry and constraint primitives, as shown in the screenshot, and everything works.