 
    Luca Scheller
Luca Scheller
About Me
                        
                            Looking for an adventure!
                        
                    
                専門知識
                VFX Artist
            業界:
                
                        Film/TV
                
            Houdini Engine
Availability
Not Specified
            My Badges
                        Houdini Academy Advisor
                    
                    
                        
                            Since 1月 2024
                        
                    
                
                チュートリアル
Recent Forum Posts
Fedora 42 and H21 licence issues 2025年9月4日23:48
 Hey,
I've recently also run into this issue and solved it by running the following steps:
This installs the necessary selinux policies.
You might also need to check in the license manager if it is still preferring the local license server (over the sidefx server).
Cheers,
Luca
            I've recently also run into this issue and solved it by running the following steps:
## Install SeLinux Policies # sesinetd sudo systemctl start sesinetd.service sudo ausearch -c 'sesinetd' --raw | audit2allow -M sesinetd_local sudo semodule -i sesinetd_local.pp # hserver sudo systemctl start hserver.service sudo ausearch -c 'hserver' --raw | audit2allow -M hserver_local sudo semodule -i hserver_local.pp ## Reboot (or try running) sudo systemctl daemon-reload sudo systemctl restart sesinetd.service sudo systemctl restart hserver.service
This installs the necessary selinux policies.
You might also need to check in the license manager if it is still preferring the local license server (over the sidefx server).
Cheers,
Luca
Mantra Distributed Rendering "No Code Generator Available" Error/Bug 2018年10月1日4:08
 Hi, 
I am currently trying to use mantra in distributed rendering mode. (mantra -H machine1,machine2)
It all works as expected, but as soon as I connect something into a cached shader (for example a constant into the principled shader), the error “No Code Generator Available for op shader_path_xyz” pops up and it doesn't render at all anymore. It also happens with custom cached shader assets. All works well in non distributed rendering mode. If I unlock the asset, then it seems to work again, but this is unfortunately not useful in production.
shader_path_xyz” pops up and it doesn't render at all anymore. It also happens with custom cached shader assets. All works well in non distributed rendering mode. If I unlock the asset, then it seems to work again, but this is unfortunately not useful in production.
Additional Info:
I am using windows and the “Force VEX Shader Embedding” checkbox is on.
Has anyone experienced this error before?
Cheers,
Luca
            I am currently trying to use mantra in distributed rendering mode. (mantra -H machine1,machine2)
It all works as expected, but as soon as I connect something into a cached shader (for example a constant into the principled shader), the error “No Code Generator Available for op
 shader_path_xyz” pops up and it doesn't render at all anymore. It also happens with custom cached shader assets. All works well in non distributed rendering mode. If I unlock the asset, then it seems to work again, but this is unfortunately not useful in production.
shader_path_xyz” pops up and it doesn't render at all anymore. It also happens with custom cached shader assets. All works well in non distributed rendering mode. If I unlock the asset, then it seems to work again, but this is unfortunately not useful in production.Additional Info:
I am using windows and the “Force VEX Shader Embedding” checkbox is on.
Has anyone experienced this error before?
Cheers,
Luca
 
         
         
         
         
        