Luciano Iurino
Luciano Iurino
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Italy
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Houdini Engine
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Recent Forum Posts
RBD to FBX, is it possible to export from SOP? 2020年10月12日7:56
Hi,
I usually do some quick and dirty fractures and simulations with SOPs (using RBD Bullet Solver, PointVelocity, etc.), and I'd like to expot the result in UE4 via RBD to FBX, but it doesn't seem to work (no animation is exported).
The only way to make it work is simulating with DOP. Is there a way to do it with SOPs?
Thanks.
I usually do some quick and dirty fractures and simulations with SOPs (using RBD Bullet Solver, PointVelocity, etc.), and I'd like to expot the result in UE4 via RBD to FBX, but it doesn't seem to work (no animation is exported).
The only way to make it work is simulating with DOP. Is there a way to do it with SOPs?
Thanks.
Procedural mesh generated with UE4 spline 2020年2月24日6:53
Hi,
I was watching this video:
and I'd like to know if it's possible to feed a UE4 spline (generated at runtime) to achieve such an effect.
Is it currently possible? Or will it be possible in UE4 plugin V2?
Thanks.
I was watching this video:
and I'd like to know if it's possible to feed a UE4 spline (generated at runtime) to achieve such an effect.
Is it currently possible? Or will it be possible in UE4 plugin V2?
Thanks.
Houdini Symbols loading in Debug mode 2016年3月31日8:49
Hi,
every time I do a Debug build from VisualStudio (having Houdini for UE4 plugin installed) it takes a LOT of time to find all the symbols and DLLs from Houdini; is there a way to speed up the process?
Thanks.
every time I do a Debug build from VisualStudio (having Houdini for UE4 plugin installed) it takes a LOT of time to find all the symbols and DLLs from Houdini; is there a way to speed up the process?
Thanks.