Luis Riera

Luis Riera

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

attribute values and font 2018年8月13日11:02

Hi, I have a question, if I create a float attribute, or I modify any parameter and set its value to 1.1 for example, and then I create a FONT and then add the value to the font display text, it shows something like 1.100000000000000001, is there a way to show exactly what I type on the value?

help with optimization... how to reduce code in VEX? 2018年8月1日17:28

BabaJ
Well as an excercise for future reference you could do what I changed in your file.

Removed your wrangle that was running over the primitives and replaced it with a detail wrangle to calculate the Max value.

Then in your extrude nodes turned off the distance scale parameters of the local folders and put python in the distance paramter that references the detail node where the @Max attribute was created.

this was a very clever solution!

thanks for all the help.

help with optimization... how to reduce code in VEX? 2018年7月31日18:16

I did it, because I dont know another way to do it.. I thought about creating a line, assigning the data to each point on the line and driving the extrude with the result through a copy stamp node, but I didnt knew how to execute that, or if that could work… so I ended up doing everything manually. Anyway.. my next test will be a Pie Chart, then a line graphic chart, and hopefully I'll learn more doing that.

Thanks. Originally I used a Detail wrangle node with a promote attribute to primitives, but it didnt work.