Mario Leone

Mario_Leone

About Me

I worked as photographer for several years and I joined the VFX industry 3 years ago. Now I focus on Education! I’m working as an Environment art professor at Voxel school, teaching Houdini & Unreal. I also founded NodeFlow, a Youtube channel supported by SideFX where I share educational conten...  more
専門知識
Generalist
業界:
Education  | Film/TV

Connect

LOCATION
Madrid, Spain

Houdini Engine

ADVANCED
Environments  | Solaris  | Karma
INTERMEDIATE
Cloth  | Crowds  | Fluids  | VEX
BEGINNER
プロシージャルワークフロー  | Digital Assets  | キャラクタ & アニメーション  | Hair & Fur  | Lighting  | PDG  | Python

Availability

I am currently employed at Voxel School

My Badges

Houdini Certified Instructor
2025

チュートリアル

obj-image Beginner
Create Cinematic Oceans FAST | Realistic Shading & Render with Karma XPU
obj-image Beginner
Full PBR Material in Copernicus in Under 10 Minutes! | Complete Beginner Workflow
obj-image Beginner
Master Distorsions & Polar UVs in Copernicus in Under 10 Mins!!
obj-image Beginner
Getting Started with Copernicus | SDF Shapes & Patterns
obj-image Beginner
The New Biomes | Easy Guide to Multi-Biome Scattering!
obj-image Beginner
The new Biomes in Under 10 Minutes!

Recent Forum Posts

Houdini 20.5 Karma MaterialX Normals/displacement 2025年5月31日7:47

Hi Stu, wiring Normal maps and Dispacement maps can be a little tricky using MaterialX.

1 - Import your images with a MtlX Tiled Image
2 - For the displacement map, change the signature to "Float"
3 - For the Normal map, change the signature to "vector3"
4 - While you can plug the Displacement already, the Normal map needs a MtlX Normal Map Node.

Check the attached image, I really hope this helps!

Day 3 | Model: SOPS | ARCHITECTURE | Image 2025年3月3日17:26

Voronoi Pyramids at sunset...

Day 3 - Architecture

Day 2 | Model: SOPS | FURNITURE | Image 2025年3月2日13:17

Hi everyone, first time participating in Mardini!

While I am still waiting for my indie license to be approved, here is my entry for Mardini 2025 Day 2 - furniture.

I used Curves to model the couch and a Vellum sim to make it fluffier, I also used Vellum for the pillows, all textures are from GreyscaleGorilla, rendered in Karma with Denoiser.

Thanks.


I also have a Youtube channel (Node Flow): https://www.youtube.com/@nodeflowhoudini?sub_confirmation=1