Mark Wallman
Mark Wallman
About Me
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
United Kingdom
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
USD How to instance geo onto Skeleton 2026年2月9日9:30
Hi Hive mind.
I have a student who has made a mechanical spider with very dense poly data. The skeleton animation is being done in Maya.
My idea is to export the skeleton anim out of Maya, and bind in Houdini. As there are many shred pieces I was thinking of somehow instancing the geo onto the joints.
My thoughts are:
-looking into SOPs crowds with an FBX skeleton anim. And then using a SOP crowd import
-layering a USDskel into LOPs and somehow instancing the geo on.
Does anyone have any experience with this. Im currently trying to Google some answers for the best way to look into it.
Thanks in advance for any advise/links/pointers.
Best. Mark
I have a student who has made a mechanical spider with very dense poly data. The skeleton animation is being done in Maya.
My idea is to export the skeleton anim out of Maya, and bind in Houdini. As there are many shred pieces I was thinking of somehow instancing the geo onto the joints.
My thoughts are:
-looking into SOPs crowds with an FBX skeleton anim. And then using a SOP crowd import
-layering a USDskel into LOPs and somehow instancing the geo on.
Does anyone have any experience with this. Im currently trying to Google some answers for the best way to look into it.
Thanks in advance for any advise/links/pointers.
Best. Mark
SOP level COPs and Solaris 2025年12月3日15:40
Hi.
Being dump here. If I am animating APEX characters in SOPs what is the best workflow to animate a camera.
So far I have been in Solaris witha SOP create to make characters and then either referencing in a usd camera or using a lop camera.
Best
Being dump here. If I am animating APEX characters in SOPs what is the best workflow to animate a camera.
So far I have been in Solaris witha SOP create to make characters and then either referencing in a usd camera or using a lop camera.
Best
LOPs Background plate output changes from 20.5 to 21 2025年12月1日11:31
Hi.
In 20.5 the backgrondPlate LOP has two outputs.
The second one goes to Karma Render Settings with the option:
Image Outputs->AOVs (Render Vars)->Import Render Vars From Second Input
In 21 the backgroundPlate Lops only has a single output.
How would I go setting this up in 21?
Many thanks for any help.
Regards
Mark
EDIT: OK it seems to just work plugged into the left Karma input :-)
In 20.5 the backgrondPlate LOP has two outputs.
The second one goes to Karma Render Settings with the option:
Image Outputs->AOVs (Render Vars)->Import Render Vars From Second Input
In 21 the backgroundPlate Lops only has a single output.
How would I go setting this up in 21?
Many thanks for any help.
Regards
Mark
EDIT: OK it seems to just work plugged into the left Karma input :-)