Mark Wallman
Mark Wallman
About Me
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
United Kingdom
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
SOP level COPs and Solaris 2025年12月3日15:40
Hi.
Being dump here. If I am animating APEX characters in SOPs what is the best workflow to animate a camera.
So far I have been in Solaris witha SOP create to make characters and then either referencing in a usd camera or using a lop camera.
Best
Being dump here. If I am animating APEX characters in SOPs what is the best workflow to animate a camera.
So far I have been in Solaris witha SOP create to make characters and then either referencing in a usd camera or using a lop camera.
Best
LOPs Background plate output changes from 20.5 to 21 2025年12月1日11:31
Hi.
In 20.5 the backgrondPlate LOP has two outputs.
The second one goes to Karma Render Settings with the option:
Image Outputs->AOVs (Render Vars)->Import Render Vars From Second Input
In 21 the backgroundPlate Lops only has a single output.
How would I go setting this up in 21?
Many thanks for any help.
Regards
Mark
EDIT: OK it seems to just work plugged into the left Karma input :-)
In 20.5 the backgrondPlate LOP has two outputs.
The second one goes to Karma Render Settings with the option:
Image Outputs->AOVs (Render Vars)->Import Render Vars From Second Input
In 21 the backgroundPlate Lops only has a single output.
How would I go setting this up in 21?
Many thanks for any help.
Regards
Mark
EDIT: OK it seems to just work plugged into the left Karma input :-)
RenderVar support for H21 ShotBuilder 2025年11月3日10:10
Hi.
Is renderVar support on the horizon for Shot Builder (inside the Shot Layer Edit). AdditionalRenderVars but ideally KaramStandardRenderVars?
Not sure if I should log an RFE or it is already something that is happening.
Thanks. Mark
Is renderVar support on the horizon for Shot Builder (inside the Shot Layer Edit). AdditionalRenderVars but ideally KaramStandardRenderVars?
Not sure if I should log an RFE or it is already something that is happening.
Thanks. Mark