Masoud Saadatmand

Masoud

About Me

Highly experienced VFX supervisor, FX artist.
専門知識
VFX Artist
業界:
Film/TV

Connect

LOCATION
Erbil, Not Specified
ウェブサイト

Houdini Engine

ADVANCED
Lighting  | Pyro FX  | Fluids  | 説明
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Motion Editing  | Animation  | Cloth  | Solaris  | Mantra  | Karma  | VEX
BEGINNER
Digital Assets  | Hair & Fur  | Python

Availability

I am available for Freelance Work

チュートリアル

obj-image Intermediate
Attribute Paint : The Re-cache Method

Recent Forum Posts

How could I export PARTICLES to 3ds max? 2024年7月13日6:39

Hello guys,

I need to export particles from my Houdini scene to 3ds max. I tried Alembic and FBX without any success.
It would be great if I be able to export particles as a PRT file extension.

I found a tutorial (video link below), but that plugin(DLL) is not working:
https://www.youtube.com/watch?v=vFu7HX83HcI&t=1s [www.youtube.com]

Here I found a workflow about how to export to MAYA, but it doesn't work with 3ds max:
https://www.youtube.com/watch?v=7E5PeHC2RuQ [www.youtube.com]



Thanks for helping.

Importing many packed objects into the Solaris, issue.. 2024年7月8日5:20

I tried the Point-Instancer, but it's so slow, too.

Importing many packed objects into the Solaris, issue.. 2024年7月7日15:50

Hi guys,

I have more than 70000 instances that are not that hard to display and work in the Geometry context viewport, but when I use the SOP-Import LOPS to bring them into the Solaris, it becomes very very slow to load and display in the viewport.
I turned the Packed Primitives option to ON and tried all its possibilities, without success!

How can I fix it?



Thanks for helping.



Here is a simplified version of my scene: