Masoud Saadatmand

Masoud

About Me

VFX/FX supervisor.
専門知識
VFX Artist
業界:
Film/TV

Connect

LOCATION
Erbil, Not Specified
ウェブサイト

Houdini Engine

ADVANCED
Lighting  | Pyro FX  | Fluids  | 説明
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Motion Editing  | Animation  | Cloth  | Solaris  | Mantra  | Karma  | VEX
BEGINNER
Digital Assets  | Hair & Fur  | Python

Availability

I am available for Freelance Work

チュートリアル

obj-image Intermediate
Curve SOP -> Orient Mode
obj-image Intermediate
Adding Spare Input
obj-image Intermediate
Attribute Paint : The Re-cache Method

Recent Forum Posts

Help Aligning Grass with Vellum Grains Simulation 2025年5月28日15:35

Hi everyone,

I'm trying to copy some grass (lines) onto the top layer of my Vellum grains simulation. However, the grass blades aren't aligning with the direction of the grains — they always point straight up instead of following the grains' orientation.

Does anyone know how I can make the grass follow the grains' axis properly?





Thanks in advance for your help!

Is it possible to simulate fluid dynamics around a spherical 2025年2月21日10:45

Hi everyone,

I'm looking to simulate Flip-Fluid dynamics around a round shape like a sphere, torus, or similar objects—rather than a flat tank or river.

Does anyone know of a good tutorial or have any tips on achieving this effect?


Here are some examples of links:

https://www.youtube.com/watch?v=GwIX9fzkxQY&t=195s [www.youtube.com]

https://www.youtube.com/watch?v=N4pxuDvSXaM&t=1s [www.youtube.com]


Thanks for helping.

Different mass to each RBD fractured pieces, How? 2025年2月9日6:14

Hi cncverkstad

In your HIP file, you used RBD with whole objects as a single piece. To separate them, I switched it to Bullet, but the simulation is very unstable now and always sink..!
And I don't know what are they white collision proxies in the middle of each geometry!



According to my researches:

- Packed RBDs are more efficient and are the go-to solution when you're dealing with large numbers of objects or large-scale destruction and want to optimize performance.

- Fractured RBDs are more suitable when you need individual control over each fractured piece or if the number of fractured objects is relatively small and you need to manage them individually for specific behaviors.