Matija Kos

MatijaK

About Me

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LOCATION
Paris, France
ウェブサイト

Houdini Engine

Availability

I am available for Freelance Work

Recent Forum Posts

Copernicus Painter – Layer-Based Painting in Houdini 2026年4月10日7:09

Hey everyone!

I'm looking for a few people who would be interested in trying out a private beta of Copernicus Painter and sharing some feedback.

If you're interested, feel free to send me a DM! You can also check the Documentation if you are curious right away :) [matijakos.github.io]

Copernicus Painter – Layer-Based Painting in Houdini 2026年3月31日6:08

It's been a while, here's what Copernicus Painter has been up to
A lot has happened since the last update. Here are the most significant improvements:
- Layer reordering: You can now drag and drop layers wherever you want, with a visual indicator showing exactly where the layer will land. Undo/redo works correctly through reorders too.
- UDIM support: The big one. Copernicus Painter now supports UDIM workflows. Geometry gets split per tile automatically, each tile gets its own COP chain, and you can paint across a full UDIM set. On export you can either export per group per tile, or merge all groups sharing the same UDIM space into a single texture per tile, with proper UV coverage masking so groups blend correctly at their boundaries.
- Undo/redo overhaul: This was a long battle. Sliders, opacity, blend modes, channel toggles, mask operations, all now sit correctly on the undo stack. The viewport and layer panel stay in sync through undo/redo.
- Height channel: Added a height/displacement channel with a remap option and a dedicated bake stash path.
- Bake preview: You can now preview baked maps directly in the viewport before committing.
- Fill mode: Paint masks can now be initialized as fill white or fill black on creation.
- Export window: Texture export now happens through a proper export panel with format, resolution, template presets, and per-channel control. 

I put together a video painting on a gun with UDIMs, it covers most of the new features and gives a good idea of where the tool is heading.

Day 30 | Motion Blur | Image 2026年3月30日6:16

Day 30 - MotionBlur.
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