Matija Kos

MatijaK

About Me

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LOCATION
Paris, France
ウェブサイト

Houdini Engine

Availability

I am available for Freelance Work

Recent Forum Posts

Copernicus Painter – Layer-Based Painting in Houdini 2025年12月30日13:07

haraldev
This is awesome! Do you have a github page for it or anything? I would love to see if I can contribute. I have been looking for a solution for texture painting and I would love it if I could just do it in Houdini. Right now it's the only thing I'm not comfortable doing fully in Houdini.

- haraldev

Thank you! For now, the plan is to make this a third-party tool that will be available for purchase. Before that, I’d like to release a beta version for anyone who’s interested in trying it for free and providing feedback.

Unfortunately, I haven’t had much time toward the end of this year, so I’m aiming to roll out a beta closer to the end of March, if possible. If there’s enough interest, I’d love to turn this into at least a part-time occupation so I can deliver a functional tool that continues to evolve and improve over the coming years.

Copernicus Painter – Layer-Based Painting in Houdini 2025年12月1日15:22

Some updates: the possibility to choose the channel and lower its opacity, and to change the blend type; adding multiple masks on each layer; using alpha masks to paint masks (some update problems to fix). A mask called `Mesh Fill` lets you make a mask from connectivity or UV islands(more selection ways in the future), and `smart materials` that, as you can see, can have custom parameters. A `smart material` is a `.cpio` file that stores a copnet/subfolder node with specific outputs (`color`, `metalness`, `normals`, etc.) and, in the future, inputs as well. `Smart alphas` will also be added in the future . Voilà voilà.

Copernicus Painter – Layer-Based Painting in Houdini 2025年11月11日13:58

Video [www.youtube.com]

Some new features have been implemented, including tiling, rotating, and offsetting material textures.Now it is possible to reorder layers, and paint masks are treated as sub-layers of texture layers. Opacity and blend modes have also been added, along with visibility toggles for each layer.