Matija Kos
MatijaK
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Houdini Engine
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I am available for Freelance Work
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Copernicus Painter – Layer-Based Painting in Houdini 2025年12月30日13:07
haraldev
This is awesome! Do you have a github page for it or anything? I would love to see if I can contribute. I have been looking for a solution for texture painting and I would love it if I could just do it in Houdini. Right now it's the only thing I'm not comfortable doing fully in Houdini.
- haraldev
Thank you
! For now, the plan is to make this a third-party tool that will be available for purchase. Before that, I’d like to release a beta version for anyone who’s interested in trying it for free and providing feedback.Unfortunately, I haven’t had much time toward the end of this year, so I’m aiming to roll out a beta closer to the end of March, if possible. If there’s enough interest, I’d love to turn this into at least a part-time occupation so I can deliver a functional tool that continues to evolve and improve over the coming years.
Copernicus Painter – Layer-Based Painting in Houdini 2025年12月1日15:22
Some updates: the possibility to choose the channel and lower its opacity, and to change the blend type; adding multiple masks on each layer; using alpha masks to paint masks (some update problems to fix). A mask called `Mesh Fill` lets you make a mask from connectivity or UV islands(more selection ways in the future), and `smart materials` that, as you can see, can have custom parameters. A `smart material` is a `.cpio` file that stores a copnet/subfolder node with specific outputs (`color`, `metalness`, `normals`, etc.) and, in the future, inputs as well. `Smart alphas` will also be added in the future . Voilà voilà.
Copernicus Painter – Layer-Based Painting in Houdini 2025年11月11日13:58
Video [www.youtube.com]
Some new features have been implemented, including tiling, rotating, and offsetting material textures.Now it is possible to reorder layers, and paint masks are treated as sub-layers of texture layers. Opacity and blend modes have also been added, along with visibility toggles for each layer.
Some new features have been implemented, including tiling, rotating, and offsetting material textures.Now it is possible to reorder layers, and paint masks are treated as sub-layers of texture layers. Opacity and blend modes have also been added, along with visibility toggles for each layer.