Mihnea Stoica

MihneaSto

About Me

I am a student using Houdini mainly for game development. I am studying at Breda University of Applied Sciences and I am currently focusing on rigging and procedural animation.
専門知識
Student
INDUSTRY
Gamedev

Connect

LOCATION
Netherlands
ウェブサイト

Houdini Skills

Availability

Not Specified

My Talks

obj-image HUG
Generating Procedural Motion Using CHOPs

Recent Forum Posts

FBX to UE4 no animation data 2019年6月27日9:19

Greetings,

I gave your file a go and tried exporting the sim from the “fbxtest_fbx” subnet using normal export to fbx. File/Export/FBX. I had to change the root bone to a simple null and now Unreal seems to read it properly.

Generate Motion using CHOPs 2019年2月16日6:20



This project represents an experimental approach to creating motion. I used the channel operators in Houdini 16.5 to generate a motion library for the mech model.
All the motions are built using CHOP nodes so they are fully procedural.

The main idea was to try, on one hand, to create procedural motion that resides in a network, like most other stuff done in Houdini. I wanted to have access to it at all times and package it nicely into an HDA that I could reuse on other similar rigs without retargeting. On the other hand, I wanted to try and move away from the keyframing approach and come up with a faster solution where motion capture can not be used - or is less convenient to use.

All in all, the results look promising. I am working on multiple versions of this system at the moment - trying to use it for organic meshes as well and also looking it other ways to properly generate the motion, faster and better.

Mech model provided by: silvankerseboom.artstation.com

I worked on this project in my 2nd year at Breda University of Applied Sciences

Houdini Graphics Card Issue 2018年9月6日7:28

addysmith
OpenGL 3.3 support.
Thank you for the response!
The card has OpenGl version 4.0. As far as the driver goes, I updated it recently. I am not sure if it meets the openGl requirements but I will check.