Mike Abbott
Mike_A
About Me
Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing.
Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
専門知識
Generalist
Houdini Skills
ADVANCED
Procedural Modeling
INTERMEDIATE
Environments | Digital Assets | Animation | Lighting | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Cop network in obj 2026年7月30日17:21
Thomas_Dorone
Looks like I can't add a standalone Copnet in obj network, adding a copnet puts it directly into a sop network.
And file an RFE: https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
Connect points in a flat primitive? 2026年7月29日17:56
In this particular case you could probably just use a Divide SOP with the 'Maximum Edges' parameter set to 4.
Another approach would be to 'Dissolve SOP' the 'end' edges - enabling 'Create curves when dissolving boundary' - leaving you with two open curves. Following this you could:
Add a 'Polybridge' SOP to bridge them back together. Use 'Implicit Pairing' set to 'Use Edge Counts' on the Pairing tab.
Or add a 'Reverse' SOP - set to primitive group "0" - to reverse the direction of one curve, followed by a 'Skin' SOP.
Another approach would be to 'Dissolve SOP' the 'end' edges - enabling 'Create curves when dissolving boundary' - leaving you with two open curves. Following this you could:
Add a 'Polybridge' SOP to bridge them back together. Use 'Implicit Pairing' set to 'Use Edge Counts' on the Pairing tab.
Or add a 'Reverse' SOP - set to primitive group "0" - to reverse the direction of one curve, followed by a 'Skin' SOP.
Sweep SOP for 3D shape? 2026年7月28日5:30
I think everyone is over thinking this - you just need:
Sphere SOP > Polywire SOP
Adjust Polywire settings to taste.
Sphere SOP > Polywire SOP
Adjust Polywire settings to taste.