Mike Abbott
Mike_A
About Me
Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing.
Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
専門知識
Generalist
Houdini Skills
ADVANCED
Procedural Modeling
INTERMEDIATE
Environments | Digital Assets | Animation | Lighting | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Viewport alpha handling + vertex colors in COPs 2026年9月7日8:16
Transparency sorting is apparently very expensive in viewport processing, so is handled on a per-geometry basis.
In SOPs: to force multi-transparency like you're describing, add a 'Visualize properties' SOP to the node chain and under 'Transparency Sorting' set to 'Enable'.
In SOPs: to force multi-transparency like you're describing, add a 'Visualize properties' SOP to the node chain and under 'Transparency Sorting' set to 'Enable'.
How to procedurally select leaves of a tree? 2026年9月6日16:18
How about:
Connectivity SOP to generate a per piece 'class'
Then a Measure SOP to get the leaf area per piece and selecting on the basis of that?
Connectivity SOP to generate a per piece 'class'
Then a Measure SOP to get the leaf area per piece and selecting on the basis of that?
Hard to see curve points in Houdini 22 (dark themes) 2026年8月31日18:41
Gaalvk
...for correcting the blue axis color in dark modes (my personal hatred).
Mine too. See my very old post here: https://www.facebook.com/groups/HoudiniArtists/posts/6867174933398252 [www.facebook.com]
I also have some colour tweaks to aid the visibility of the grid and construction planes, which are important to me.
I was hoping the new H22 colour settings would solve all these issues - but no, we get all the ice cream flavours and more for the themes, but relatively little that's useful in making the UI easier to use, colour wise.