Mike Abbott
Mike_A
About Me
専門知識
Generalist
Houdini Engine
ADVANCED
プロシージャルワークフロー
INTERMEDIATE
Environments | Digital Assets | Animation | Lighting | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
How to procedurally pair points with PolyBridge 2024年12月5日15:45
Sorry to resurrect this old thread - but I have exactly the same problem with PolyBridge. I'm bridging between two surfaces - derived from the same circle. They have the same number of edge points which are radially in line with each other. The points that are opposite from each other, and need bridging, are considerably closer that neighbouring points on the same circle.
In other words - it couldn't be a simpler bridge.
Yet, as the number of points changes in the circles (together) sometimes the bridge is correct, sometimes the pairing shifts -1, sometimes +1.
All points are clean and fused, yet explicit parenting gives me a 'ambiguous pairing(s) of point xxx are ignored' error.
Any insights? Or is this thing just broken?
In other words - it couldn't be a simpler bridge.
Yet, as the number of points changes in the circles (together) sometimes the bridge is correct, sometimes the pairing shifts -1, sometimes +1.
All points are clean and fused, yet explicit parenting gives me a 'ambiguous pairing(s) of point xxx are ignored' error.
Any insights? Or is this thing just broken?
How do I activate the heightfield draw mask node in 20.5? 2024年12月4日5:12
Could it be a GPU driver issue?
Otherwise I'd definitely drop a bug report here: https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
The support team are very good at responding to these sorts of issues.
Otherwise I'd definitely drop a bug report here: https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
The support team are very good at responding to these sorts of issues.
How do I activate the heightfield draw mask node in 20.5? 2024年12月3日19:05
It seems to work fine here - Houdini 20.5.435 / Windows 10.
You're activating the mask state by hitting Enter while over the Scene view?
You're activating the mask state by hitting Enter while over the Scene view?