Mike Abbott

Mike_A

About Me

Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing. Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
専門知識
Generalist

Connect

LOCATION
Leamington Spa, United Kingdom

Houdini Skills

ADVANCED
Procedural Modeling
INTERMEDIATE
Environments  | Digital Assets  | Animation  | Lighting  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

Viewport alpha handling + vertex colors in COPs 2026年9月7日8:16

Transparency sorting is apparently very expensive in viewport processing, so is handled on a per-geometry basis.

In SOPs: to force multi-transparency like you're describing, add a 'Visualize properties' SOP to the node chain and under 'Transparency Sorting' set to 'Enable'.

How to procedurally select leaves of a tree? 2026年9月6日16:18

How about:
Connectivity SOP to generate a per piece 'class'
Then a Measure SOP to get the leaf area per piece and selecting on the basis of that?

Hard to see curve points in Houdini 22 (dark themes) 2026年8月31日18:41

Gaalvk
...for correcting the blue axis color in dark modes (my personal hatred).

Mine too. See my very old post here: https://www.facebook.com/groups/HoudiniArtists/posts/6867174933398252 [www.facebook.com]
I also have some colour tweaks to aid the visibility of the grid and construction planes, which are important to me.

I was hoping the new H22 colour settings would solve all these issues - but no, we get all the ice cream flavours and more for the themes, but relatively little that's useful in making the UI easier to use, colour wise.