Mirko Jankovic
Mirko Jankovic
About Me
専門知識
Animator
Houdini Engine
ADVANCED
Animation
INTERMEDIATE
Hair & Fur | Cloth | Solaris | Karma | Lighting
BEGINNER
キャラクタ & アニメーション
Availability
I am available for Freelance Work
Recent Forum Posts
APEX rigging insight 2026年2月27日9:31
No one is denying shear power of APEX.
But now us normal animators that simply don't wanna go too deep into rigging due to various reasons (learning it AGAIN after a bit of maya and softimage before now this again)...
Time for new generation now to use hat power and create something that others can use
And happily pay for those tools just give us tools that use all that power and put it in control.
Makes sense?
In a nutshell would be amazing to have mgear for Houdini based on APEX
Or like blenders rigify.. etc... Got the image
But now us normal animators that simply don't wanna go too deep into rigging due to various reasons (learning it AGAIN after a bit of maya and softimage before now this again)...
Time for new generation now to use hat power and create something that others can use

And happily pay for those tools just give us tools that use all that power and put it in control.
Makes sense?

In a nutshell would be amazing to have mgear for Houdini based on APEX

Or like blenders rigify.. etc... Got the image
APEX rigging insight 2026年2月18日3:32
Another problem and piece of puzzle is that tutorials from couple months ago are not working any more.. there are changes made in APEX nodes and just get stuck with non working part and can't continue. Someone with in-depth knowledge that is fin, can probably work around the issue. For regular animator joe.. not so easy 
APEX is still young and it is for riggers. But there is big population of people that don't wanna or don't care about being in-depth rigger. Just need wokring rig and move on to animation something that solves 80-90% of rigging needs. Like mgear in maya or those rigging addons in Blender.
For more complex rigging needs can always try to hire someone, but for most of the needs something simple like those would be more then enough. Saving time and money and allowing more people jump into animation instead of chasing unknown rigging nodes.

APEX is still young and it is for riggers. But there is big population of people that don't wanna or don't care about being in-depth rigger. Just need wokring rig and move on to animation something that solves 80-90% of rigging needs. Like mgear in maya or those rigging addons in Blender.
For more complex rigging needs can always try to hire someone, but for most of the needs something simple like those would be more then enough. Saving time and money and allowing more people jump into animation instead of chasing unknown rigging nodes.
Mocap to APEX 2026年2月12日7:18
Is there simple straight forward way to get mocaps on to APEX control rigs?
Simple and straight forward is not spending 30 minutes per setup following tutorial using bunch of nodes that will or will not sue in case of your rig?
There are two tutorials I've found not a single one I managed to get to work...
Is it really impossible to create tool in Houdini that will ease pain and make this process straight forward and without need to be both animation and rigger but to enable simple animators to get tot work as soon as possible?
Makes sense ?
Simple and straight forward is not spending 30 minutes per setup following tutorial using bunch of nodes that will or will not sue in case of your rig?
There are two tutorials I've found not a single one I managed to get to work...
Is it really impossible to create tool in Houdini that will ease pain and make this process straight forward and without need to be both animation and rigger but to enable simple animators to get tot work as soon as possible?
Makes sense ?