
Mirko Jankovic
Mirko Jankovic
About Me
専門知識
Animator
Houdini Engine
ADVANCED
Animation
INTERMEDIATE
Hair & Fur | Cloth | Solaris | Karma | Lighting
BEGINNER
キャラクタ & アニメーション
Availability
I am available for Freelance Work
Recent Forum Posts
APEX rigging insight 2025年10月12日3:18
For me honestly it is a big step forward BUT I'm personally missing some details from full rigging process like from scratch start on kineFX skelelton, taging and then on to both autorig and the rest. Somehwo I fill in with misc tutorials here and there but still have these holes of information that are stopping for fully embracing it.
So I hope some nice tutorial with update for H21 and complete process will appear or even detailed course that would start from rigging ball with two legs up to human and other characters. Something that will focus on artistic side and not ve and scripts and things
But it is big step forward for sure.
Lack of free time to focus on learning does affect as well so others probably are far more successful
So I hope some nice tutorial with update for H21 and complete process will appear or even detailed course that would start from rigging ball with two legs up to human and other characters. Something that will focus on artistic side and not ve and scripts and things

But it is big step forward for sure.
Lack of free time to focus on learning does affect as well so others probably are far more successful

Suggestion to add for autorig builder 2025年10月12日3:15
Just thinking it would be nice to have setup for reverse-jointed leg or digitigrade rig, or maybe I missed it?
Digitigrade anatomy: In animals like dogs, horses, and some fictional creatures (e.g., werewolves), the hind legs are structured so the animal walks on its toes (digits), with the heel (hock) elevated off the ground. This contrasts with plantigrade legs (like humans), where the entire foot, including the heel, contacts the ground.
Key bones in a digitigrade leg (from thigh to toes):
Femur (thigh bone)
Tibia/Fibula (lower leg)
Tarsals (ankle/hock, often elevated)
Metatarsals (foot bones, elongated in digitigrade animals)
Phalanges (toe bones)
Makes sense?
Digitigrade anatomy: In animals like dogs, horses, and some fictional creatures (e.g., werewolves), the hind legs are structured so the animal walks on its toes (digits), with the heel (hock) elevated off the ground. This contrasts with plantigrade legs (like humans), where the entire foot, including the heel, contacts the ground.
Key bones in a digitigrade leg (from thigh to toes):
Femur (thigh bone)
Tibia/Fibula (lower leg)
Tarsals (ankle/hock, often elevated)
Metatarsals (foot bones, elongated in digitigrade animals)
Phalanges (toe bones)
Makes sense?

Hair gen issue with guide deform reading cache 2025年10月9日15:21
Hey sry couldn't get back to this as was rather busy but yea it was one of the nodes with extra transform in it after all, but ton of nodes so missed that one. sorry for the noise, again it was human (my) error, and Houdini did all as expected.