Mohanad Ibrahim
Mogfx
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Advertising / Motion Graphics
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Recent Forum Posts
Match-stick-man 2020年8月19日14:29
Thanks for the very specific advice! I kinda liked the larger flame because it kinda fits the angry stickman, but now that I look at it it feels a little silly
Match-stick-man 2020年7月6日18:23
Hi, everyone. First post here
This simulation involves 3 simulations driving each one driving the next: eroding the matchstick with a sop solver to get a the deformed shape and also generate the fuel for the pyro sim. I might have overengineered it (just a little) with the flame temperature feeding back to the geometry and accumulating as a “glow” attribute for shading. I'll probably change that to something more manual.
Looking for some critique and how to improve this. Tips on how to do a better breakdown would also be appreciated
Thanks in advance!
Some pieces stay in the air when destroying a building 2019年4月2日14:32
The propagated growth idea sounds promising.I was trying to make the building fall be simulated as much as possible as opposed to controlling everything with constraints, but I guess your proposal gives better art direction too.
If I do the constraint deletion in SOPs, will the simulation still be able to break them or will it always bring in new constraints from SOPs overriding whatever happens in DOPs?
If I do the constraint deletion in SOPs, will the simulation still be able to break them or will it always bring in new constraints from SOPs overriding whatever happens in DOPs?