Mateusz Ulbrych
Mxti_3D
About Me
I graduated from photography school in 2011. With 9 years of experience as a camera operator, editor, and producer, I have a passion for graphic design for over 11 years. For the past 7 years, I’ve been developing my skills as a Motion Designer and CGI Generalist. In my free time, I enjoy watching S... more
I graduated from photography school in 2011. With 9 years of experience as a camera operator, editor, and producer, I have a passion for graphic design for over 11 years. For the past 7 years, I’ve been developing my skills as a Motion Designer and CGI Generalist. In my free time, I enjoy watching Sci-Fi and Marvel movies, and cooking.
I proficiently use tools like After Effects, Blender, Photoshop, EmberGen, Illustrator, and Resolve. I’m always brimming with ideas and love creating procedural scenes and simulations in HoudiniFX.
“Do or do not, there is no try” less
専門知識
Generalist
業界:
Advertising / Motion Graphics | Film/TV
Connect
LOCATION
Poznań,
Poland
ウェブサイト
Houdini Engine
ADVANCED
Motion Editing | Lighting
INTERMEDIATE
Cloth | Solaris | Karma | Fluids
BEGINNER
プロシージャルワークフロー | Environments | Digital Assets | Animation | Hair & Fur | Pyro FX | 説明 | VEX
Availability
I am available for Full Time Work
Recent Forum Posts
Day 13 | Fur | Animation 2026年3月13日17:47
Vellum hairs with animated rest length. Karma XPU + copernicus

Day 12 | Jiggle | Animation 2026年3月12日6:14
Hello, here is my Houdini Mardini Daily Art Challenge Day 12.
A large vellum balloon getting punched by small emitted balloons.
Each collision triggers a growing attribute mask within the vellum simulation, used for an emissive material.
Rendered in Karma XPU and composited in Copernicus, all 100% Houdini.



P.S. This is one of my first posts on the forum, so I'm not completely sure if I added the images and video correctly. If something needs to be adjusted, please let me know. Thank you!
A large vellum balloon getting punched by small emitted balloons.
Each collision triggers a growing attribute mask within the vellum simulation, used for an emissive material.
Rendered in Karma XPU and composited in Copernicus, all 100% Houdini.
P.S. This is one of my first posts on the forum, so I'm not completely sure if I added the images and video correctly. If something needs to be adjusted, please let me know. Thank you!