Alexander Weber
N9Alex
About Me
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LOCATION
Cologne,
Not Specified
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Houdini Engine
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I am currently a student at PIXLVISN
Recent Forum Posts
MPM Collision distance 2025年10月21日13:31
I've noticed that when increasing stiffness, the Collision gets worse.
And remembering the Cookie shot for H21 I'm thinking maybe I'm doing something wrong.
In the given example, I just inecreased the stiffness on the snow preset.
Appreciate any help, if this is expected for MPM it would also be great to know why its happening.
Thanks
Alex
And remembering the Cookie shot for H21 I'm thinking maybe I'm doing something wrong.
In the given example, I just inecreased the stiffness on the snow preset.
Appreciate any help, if this is expected for MPM it would also be great to know why its happening.
Thanks
Alex
Day 2 | Model: SOPS | FURNITURE | Image 2025年3月2日11:14
My first entry:
Here’s a chair I saw a design student create as a project.
I’m going to try to find his video on it.
Here’s a chair I saw a design student create as a project.
I’m going to try to find his video on it.
For each Loop and using attributes on the outside. 2024年8月6日13:35
PaQ WaKThanks a lot!
Hello
If all you do is transforming the object you want to copy, you don't need to use a loop at all.
"Just" set the appropriate attribute on the point cloud (pscale,scale,N,up,orient etc).
Here's an example of a fountain type emitter, where the boxes a aligned to the velocity, and scaled by the velocity length.
The random hscript expression can be replaced by "rand(@ptnum)" in vex, that will return a random float based on the particle id for example.