Grégory Bergot

NYXD

About Me

専門知識
Student
業界:
Film/TV

Connect

LOCATION
France
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

OpenGL rendering without lighting / flat color only 2025年5月3日7:41

Jonathan de Blok
Check the docs for 'opengl tags", you can use them to set prims to render as "unlit"

Thanks for your reply, I'm not really sure where to use these opengl tags? And also I couldn't find anything about a "unlit" tag on sidefx's documentation. Could you please explain a bit more what you were thinking about / send a link to docs you're talking about?

OpenGL rendering without lighting / flat color only 2025年4月29日9:51

Hi everyone! I discovered this issue while trying to wedge simulation and create a montage with opengl render.
Here are 2 screenshot to expose the issue and compare my viewport vs my OpenGL render:


I have tried many different approaches to get my shading back (it used to be working fine a couple months ago):

- Using only "force lights" to prevent any unwanted disabling of any lights
- Updating my nvidia drivers (576.02)
- Checking with every different light types
- Setting my viewport render engine to openGL (works fine in the viewport)
- Using high light samples, full HDR & every different shadow types

I tried this with 2 different houdini 20.5 versions (487 & 550) and got the same bad results.
I'm on a windows 11 PC with an RTX 3090.

Any ideas about how to solve this issue?

Day 5 | Shape | Smooth | Animation 2023年3月5日17:24

Day 3 Video | Shape | Smooth