Emiliano Neroni
Neronie
About Me
専門知識
Generalist
業界:
Film/TV
Houdini Engine
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Not Specified
Recent Forum Posts
Is it possible to disable viewport texture filtering? 2026年3月13日13:14
Also would love this feature. I am working on stylized pixel art and feel like it is essential for a proper workflow.
merge only if node has active display tag 2023年4月20日4:17
I was also interested in doing this for a project and ended up writing a Python node for it which worked decently enough.
A bit hacky but works alright. Only caveat is sometimes it doesn't update properly when toggling visibility.
You have to turn on "create per primitive-path" and "pack geometry before merging" in the objectmerge sop so that it treats OBJ nodes as a whole and create a visibility attribute on the geometry stream before the Python node.
A bit hacky but works alright. Only caveat is sometimes it doesn't update properly when toggling visibility.
You have to turn on "create per primitive-path" and "pack geometry before merging" in the objectmerge sop so that it treats OBJ nodes as a whole and create a visibility attribute on the geometry stream before the Python node.
node = hou.pwd() geo = node.geometry() for point in geo.points(): path = point.attribValue("objname") node = hou.node(path) parent = node.parent() isOn = parent.isDisplayFlagSet() point.setAttribValue("isOn", isOn)
Unreliable Curve Sop nodes 2023年4月20日4:08
I found that this (rather annoying bug) pops up when I open up a .hip file that does a lot of cooking on startup and I esc-spam the heck out of it to try to get it to stop cooking everything automatically. My guess is something related to the interruption of the cooking of the scene somehow breaks the data stored in the curve stash (the infamous magic number...)
Can't really reproduce it consistently enough to submit a bug report though.
Can't really reproduce it consistently enough to submit a bug report though.