Emiliano Neroni

Neronie

About Me

専門知識
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Italy
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

merge only if node has active display tag 2023年4月20日4:17

I was also interested in doing this for a project and ended up writing a Python node for it which worked decently enough.
A bit hacky but works alright. Only caveat is sometimes it doesn't update properly when toggling visibility.

You have to turn on "create per primitive-path" and "pack geometry before merging" in the objectmerge sop so that it treats OBJ nodes as a whole and create a visibility attribute on the geometry stream before the Python node.

node = hou.pwd()
geo = node.geometry()

for point in geo.points():
    path = point.attribValue("objname")
    node = hou.node(path)
    parent = node.parent()
    isOn = parent.isDisplayFlagSet()
    point.setAttribValue("isOn", isOn)
    

Unreliable Curve Sop nodes 2023年4月20日4:08

I found that this (rather annoying bug) pops up when I open up a .hip file that does a lot of cooking on startup and I esc-spam the heck out of it to try to get it to stop cooking everything automatically. My guess is something related to the interruption of the cooking of the scene somehow breaks the data stored in the curve stash (the infamous magic number...)
Can't really reproduce it consistently enough to submit a bug report though.

Can you adjust OpenGL Light Intensity 2023年3月11日9:56

I have always wondered about this issue when using Redshift and found myself looking for a similair solution. What I ended up doing as a workaround is just setting light intensities using the viewport as a benchmark so that they don't blow out, and then compensate the exposure in Redshift using the Post-FX parameters and just turning the photographic exposure way up.