Nic Tanghe

NicTanghe

About Me

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Leuven, Not Specified
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Houdini Engine

ADVANCED
Lighting  | VEX  | Python
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Karma  | Pyro FX  | Fluids  | 説明  | Realtime FX  | PDG
BEGINNER
キャラクタ & アニメーション  | Crowds  | Muscles  | Mantra

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Recent Forum Posts

Baked Copernicus displacement into geo / model 2024年7月18日11:14

U can use attribute from map.
and then displace along its geo normal.

H20.5 - can we just ditch OBJ? 2024年7月14日15:34

Versalight
Not everyone uses houdini for rendering. Various gamedev and mesh processing tasks are done strictly in OBJ.


Yes i c that argument but they don't have to render in lops.
They could just model everything exzactly the same way but in lops.


Although i must just so not all the nodes from OBJ clutter my lops tab menu is enough of a reason for me.

(Defiantly would prefer APEX working directly in lops though)

problems starting houdini engine on rocky linux 9 | fedor36 2024年6月28日16:47

I got the error:

```
(base) bash-5.1$ ./houdini_launcher
qt.qpa.plugin: Could not load the Qt platform plugin "xcb" in "" even though it was found.
This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.

Available platform plugins are: minimal, xcb.
```

when trying to run the launcher.
its non verbose af.

I found that I had to set the environment variable

QT_DEBUG_PLUGINS=1

wich then told me that

libqxcb.so was not found

i found it with

sudo dnf provides *libqxcb.so

out of the options i picked

qt5-qtbase-gui