Nic Tanghe

NicTanghe

About Me

専門知識
Freelancer

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LOCATION
Leuven, Not Specified
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Houdini Skills

ADVANCED
Lighting  | VEX  | Python
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Karma  | Pyro FX  | Fluids  | Destruction FX  | Realtime FX  | PDG
BEGINNER
Character Rigging  | Crowds  | Muscles  | Mantra

Availability

Not Specified

Recent Forum Posts

ACES discepancy between vieuwport /hvieuw /pngconvert 2024年2月17日16:01

I am having some serious issues with aces colourspaces that i did not previously have with the 1.2 setups.

THere is a discrepancy between vieuwport rendering and rendering them out directly (all are png) same problem with exr -> png

I`ve run more tests with the default ocio config aswell.
There is also a difference between the viewport render although with the default config its more negligable. and it might just be becouse of the resolution that it appears brighter.

render 1
viewport

Image Not Found


rop

Image Not Found


render 2
viewport

rop


ocioconf

Working with Variants and LODs 2024年2月17日13:20

Does this no refer to the variants and the lods being separate sets not being possible ?

i guess i wilhave to export them as seperate entries then as i could only figure out how to get and set the drawmodes working as described. only get and set them on a per primitive basis not what to select on a component basis.

Working with Variants and LODs 2024年2月16日11:55

Hello i made this post where i explained my specific problem.
https://www.sidefx.com/forum/topic/94486/ [www.sidefx.com]
does annyone know if this is possible or if i have to do the varient selection in diferent nodetrees ?

PS.
goldleaf
Nope variantSets don't intrinsically have a concept of "LOD", though they can be used for that. That HDA in LOPs is just an example setup; maybe SESI have plans for something that looks for LOD-prefixed variants in a given variantSet?

USD has some other mechanisms for LOD, such as Purpose and Draw Mode. As VariantSets can't be animated over time, they couldn't work for any dynamic LOD conventions.

Hope that helps!
PS. if you use drawmode and switch between those, wouldn't they still be in memory?