
Olly Nash
OllyNash
About Me
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
United Kingdom
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
FeatherWidth control 2025年5月16日5:58
Hi Gerado,
Thanks so much for your reply. Yes, I have width point attribute transferring but it makes the barbs about 10times wider! And when I use the featherwidth node AFTER feathertemplateinterpolate I get the behaviour described in my orig post.
I'm having all sorts of other issues too with things not working as they should, (barbs disappearing when feathersurfaceblend node is applied, feathertemplate arrays not applying correct feather type) so I think I'll contact SideFX support.
Quick question for you, Gerado, do you create feathers in a Core license or do you need to use an FX license to create feathers?
Thanks in advance,
Olly : )
Thanks so much for your reply. Yes, I have width point attribute transferring but it makes the barbs about 10times wider! And when I use the featherwidth node AFTER feathertemplateinterpolate I get the behaviour described in my orig post.
I'm having all sorts of other issues too with things not working as they should, (barbs disappearing when feathersurfaceblend node is applied, feathertemplate arrays not applying correct feather type) so I think I'll contact SideFX support.
Quick question for you, Gerado, do you create feathers in a Core license or do you need to use an FX license to create feathers?
Thanks in advance,
Olly : )
FeatherWidth control 2025年5月14日13:05
Hi all,
I'm getting my head around feather tools for the first time & have the basics working.
I have a problem getting FeatherWidth settings to carry through properly, to map ramp to barbs. When I add FeatherWidth node at the FeatherTemplateFromShape stage, the width value doesn't carry through when feathers are added to my mesh - the barb width is much bigger. When I add FeatherWidth node after FeatherTemplateInterpolate, the barbs on my smaller feathers look thicker than on the big feathers, almost like the ramp isn't scaled to fit the bounding box of the feather (just a thought).
Can anyone suggest what I need to do to properly ramp & control the barb width, please?
Thanks in advance!
Olly : )
I'm getting my head around feather tools for the first time & have the basics working.
I have a problem getting FeatherWidth settings to carry through properly, to map ramp to barbs. When I add FeatherWidth node at the FeatherTemplateFromShape stage, the width value doesn't carry through when feathers are added to my mesh - the barb width is much bigger. When I add FeatherWidth node after FeatherTemplateInterpolate, the barbs on my smaller feathers look thicker than on the big feathers, almost like the ramp isn't scaled to fit the bounding box of the feather (just a thought).
Can anyone suggest what I need to do to properly ramp & control the barb width, please?
Thanks in advance!
Olly : )
create poly line primitive from edge group 2021年1月14日13:21
beny
This is old topic, but asked frequently, so just wanted to point out SideFX Labs (former Games Tools) has also very clean and easy to use tool for creating curves from edges based on edge group called ... well ... "Edge Group To Curve".
Ahaaa! That's great, thanks Beny, just what I was looking for : )