Recent Forum Posts
Karma Shadow Matte 2022年10月10日11:08
tamteI am not looking for AOVs I need a Matte shader for catching shadows and mask objects in the scene with complex geometry, like the Redshift Matte_Shadow - without having to go through a comp first. As far as I understand the Background plate is meant to catch a camera projection to interact with the scene.OneBigTreeI personally haven't used Karma much, but there is this since 19
Still no solution in 19.5?
What's the holdup?
Does it not provide AOVs you are after?
I have also a bunch of problems with controlling render visibility using the standard matte shader for Mantra (which works in a way in solaris) but it is all too much hassle for the quick turnaround I need.
I tried the Background plate but it seems just as problematic and it doesn't exactly do what I need.
How can I manipulate a point/edge/primitave in world space? 2022年10月9日22:50
It's not technically a problem in Houdini, you just need a tool with a state that does the conversion
and I think Edit SOP would be a good node to include such options
Since how it works in other apps it's just values entered in a tool state that get applied to whatever the final object space coordinates are, to avoid creating any live dependency which would not be desirable for adhoc editing of a geo
I think everything that would actually need a dependency can be solved in other ways. I am just looking for a quick way to push a point or a group of point to a specific value in space. If I could even do that across multiple objects (without merging them first), that would change life for me in Houdini.
I think ( again) of a set of imported geometry spread over different hierarchies for example. If I could just grab some points of multiple objects and do a simple point transform, that would be great.
If there was a way to automatically create nodes in a node tree at user defined insert points so they could be created from the object level for a selection of objects.... But I'm probably dreaming a bit there....
Controling the render visibility for Matte Objects (Karma) 2022年10月9日22:30
Yes well, another year of Redshift then, until Karma goes from production ready to artist friendly