PaQ WaK
PaQ WaK
About Me
CG generalist / Tech-Art @Gameloft Montreal.
専門知識
Generalist
INDUSTRY
Gamedev
Houdini Skills
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Recent Forum Posts
Best Houdini Utility Entries 2024年1月14日13:55
CADuvFIX
CADuvFIX - SOP : Fixing UV's auto generated by Moment of Inspiration, when exporting CAD/Nurbs model using .FBX. It does require MOI 5.0 beta (dec), as this last version generates the appropriate surface ID.
MoI 5.0 exports intrinsic uv's coming from the Nurbs surface, so every surface has normalized UV's in a 0-1 space. They are hardly exploitable in that arrangement.
Beside some surface have inverted projection
Labs calculate uv distortion is handy to visualize those distortions, but won't fix anything.
CADuvFIX will go a bit further, and generate the proper scale fix needed to minimize those stretching and also fix inverted projection.
The orthogonal / axis aligned nature of those UV's makes the packing efficient.
Different showcases :
Video demo (French) :
I also include a test mesh generated by MoI to test the tool.
Cheers
CADuvFIX - SOP : Fixing UV's auto generated by Moment of Inspiration, when exporting CAD/Nurbs model using .FBX. It does require MOI 5.0 beta (dec), as this last version generates the appropriate surface ID.
MoI 5.0 exports intrinsic uv's coming from the Nurbs surface, so every surface has normalized UV's in a 0-1 space. They are hardly exploitable in that arrangement.
Beside some surface have inverted projection
Labs calculate uv distortion is handy to visualize those distortions, but won't fix anything.
CADuvFIX will go a bit further, and generate the proper scale fix needed to minimize those stretching and also fix inverted projection.
The orthogonal / axis aligned nature of those UV's makes the packing efficient.
Different showcases :
Video demo (French) :
I also include a test mesh generated by MoI to test the tool.
Cheers
Ultra Widescreen curved monitor? 2024年1月4日10:42
Love mine, but I still had to add second monitor as it's easier (for me) than splitting the screen or use tiler.
Fixing Point Sort Procedurally 2024年1月3日16:43
You might have to use a polypath to combine all the primitives together into a single curve primitive before the vertex sorting.