Pavel Zosim
Pavel Zosim
About Me
Technical Artist (VFX) focused on procedural workflows and tool development in Houdini.
Work includes attribute-driven systems, geometry generation, and pipeline-oriented setups.
Tools are designed as deterministic networks that can be reused across production contexts.
Primary focus:
- Proc... more
Technical Artist (VFX) focused on procedural workflows and tool development in Houdini.
Work includes attribute-driven systems, geometry generation, and pipeline-oriented setups.
Tools are designed as deterministic networks that can be reused across production contexts.
Primary focus:
- Procedural modeling systems
- FX setup structuring
- Data-driven workflows for games and VFX less
専門知識
Indie Gamedev
業界:
Gamedev
Houdini Engine
ADVANCED
プロシージャルワークフロー
INTERMEDIATE
Environments | Digital Assets | キャラクタ & アニメーション | Motion Editing | Animation | Solaris | Mantra | Karma | Lighting | Pyro FX | Fluids | 説明 | Realtime FX | PDG | VEX | Python
Availability
I am available for Full Time Work
Recent Forum Posts
Procedural Tire Generator (Houdini) 2026年3月24日5:25
Working on a procedural tire generator in Houdini.
The system builds tire geometry using profile-based construction,
radial symmetry, and procedural tread patterns.
The setup separates base shape, tread generation,
and secondary detail layers for controlled variation.
More details:
https://www.pavelzosim.com/post/procedural-modeling-tire-generator [www.pavelzosim.com]
The system builds tire geometry using profile-based construction,
radial symmetry, and procedural tread patterns.
The setup separates base shape, tread generation,
and secondary detail layers for controlled variation.
More details:
https://www.pavelzosim.com/post/procedural-modeling-tire-generator [www.pavelzosim.com]