
Aleksander Moskwa
Requson
About Me
専門知識
VFX Artist
Connect
LOCATION
Rybnik,
Poland
ウェブサイト
Houdini Engine
ADVANCED
Karma
INTERMEDIATE
プロシージャルワークフロー | キャラクタ & アニメーション | Motion Editing | Animation | Hair & Fur | Cloth | Solaris | Mantra | Lighting | Pyro FX | Fluids | 説明 | PDG | VEX
BEGINNER
Environments | Digital Assets | Crowds | Muscles
Availability
I am available for Full Time Work
My Badges
Recent Forum Posts
Iron Heart Submissions 2025年4月2日9:05
It's yet again a pleasure to participate, thanks to everyone for making it happen.
This year I wanted to create only animations, and it's a whole different piece of cake. I had to skip 2 days with a still when morale were too low and I was running out of time.
Yet again this month taught me so much.
Copernicus is my new home now, with just a few upgrades it might completely outclass any other texture creation toolset.
This year I wanted to create only animations, and it's a whole different piece of cake. I had to skip 2 days with a still when morale were too low and I was running out of time.
Yet again this month taught me so much.
Copernicus is my new home now, with just a few upgrades it might completely outclass any other texture creation toolset.
Day 31 | RENDER: LOPS | UNDERWATER | Animation 2025年3月31日19:31
31 Underwater
Alright, so that's it huh
I wanted to make it simpler, but then felt bad about drowning Electra so decided to change the course. I think it came out pretty slick.
Lights are all procedural MTLX stuff, seabed heightfields, textures cops, pyro sand dust and pop bubbles and sand. Comp in COPs
Alright, so that's it huh
I wanted to make it simpler, but then felt bad about drowning Electra so decided to change the course. I think it came out pretty slick.

Lights are all procedural MTLX stuff, seabed heightfields, textures cops, pyro sand dust and pop bubbles and sand. Comp in COPs
Day 30 | RENDER: LOPS | MOONLIGHT | Animation 2025年3月30日18:27
30 Moonlight