Rheon Maro Calasin
Rheon Maro
About Me
17, Philippines | Environmental Worldbuilding | Visual Effects
専門知識
Student
Connect
LOCATION
Malate, Manila,
Philippines
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー
INTERMEDIATE
Environments | Digital Assets | Animation | Solaris | Karma | Lighting | Fluids | 説明
BEGINNER
キャラクタ & アニメーション | Motion Editing | Pyro FX | Realtime FX | VEX
Availability
I am currently a student at De La Salle - College of Saint Benilde
My Gallery
Recent Forum Posts
Help on trying to build a silhouette generator 2026年2月20日9:26
Hello, this may be a bit of an advanced question, but is there any documentation or any simpler methods or may it be tutorials I should try to make the spaceship base silhouette look more like a 'spaceship'?
I stumbled upon mkingsnorth's 3D shape generator and about the "big medium small" design theory and was inspired to try and create something similar, but I ended up using just scattered boxes connected to a remesh grid to give it a shape.
Any help would be appreciated!
Very basic question on self-intersecting geometry [SOLVED] 2026年1月23日11:00
Umang_RajOkay, after all this time I had to just do that.
to merge such objects, use boolean with union mode
Thank you so much for the help, I feel stupid but atleast I learned something important today
Very basic question on self-intersecting geometry [SOLVED] 2026年1月23日8:12
Hello, I would like to know if there are any other methods on Anastasia Opara's lake house tutorial?
Specifically this, what would be the approach be to removing the intersecting faces and turning it to one whole shape for each floor?

I'm interested on how she handled the self-intersecting geometry, I've been stuck on this for quite a while.
Any help will be appreciated!
Specifically this, what would be the approach be to removing the intersecting faces and turning it to one whole shape for each floor?
I'm interested on how she handled the self-intersecting geometry, I've been stuck on this for quite a while.
Any help will be appreciated!