Rob Chapman

Rob Chapman

About Me

Long in the tooth VFX Technical Artist, Interactive Multimedia Developer > Softimage 3D Generalist > XSI FX artist > VR Developer > Houdini FX Artist / Lead > Virtual Production FX technical Director hobbyist Quadcopter pilot and builder, Brown Belt Brazilian Ju-Jitsu
専門知識
VFX Artist
業界:
Film/TV

Connect

LOCATION
London, United Kingdom
ウェブサイト

Houdini Engine

ADVANCED
Hair & Fur  | Cloth  | Crowds  | Fluids  | Realtime FX
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Digital Assets  | Mantra  | 説明
BEGINNER
キャラクタ & アニメーション  | Motion Editing  | Animation  | Muscles  | Solaris  | Karma  | Lighting  | PDG  | VEX  | Python

Availability

I am available for Contract Work

Recent Forum Posts

Day 8 | Explode | Animation 2026年3月8日21:00



simple setup. RBD driven by Pyro ariel explosion vel, rendered straight from Karma GPU

Day 1 | Plant | Animation 2026年3月3日5:16

on a belated catchup! heres my day 01 entry. made some procedral chloroplasts




Best Practice for Applying External FBX Animation to an APEX 2025年10月7日13:13

Oh! it seems the add animation from skeleton node fails on more complex nested rigs.. like the metahuman head skeleton.

so still the simplest way to put fbx back onto the head rigs at least is to unpack and repack and animation from skeleton works on body still