Roman Zhuk

Roman Zhuk

About Me

Highly skilled Rigger and Technical Director. Interested in freelance projects in the following areas: - Rigging - Pipeline - VFX - 3D Motion Graphics - Lighting / Render
専門知識
Technical Director
業界:
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Kyiv, Ukraine
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | キャラクタ & アニメーション  | Python
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Muscles  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | 説明  | PDG  | VEX
BEGINNER
Crowds

Availability

I am available for Freelance Work

Recent Forum Posts

Crowds. Blendshapes with agent layers 2025年10月20日11:26

Hi @dorain185

Yeah, that’s right.

Crowds. Blendshapes with agent layers 2024年8月7日10:45

Thanks mate,

I figured it out.
It was a matter of a few steps:
1. Expand the dictionary of the "clipchannels" detail attribute with the values from the same attributes coming from imported garments (FBX nodes).
2. Filter out the blends to leave only the garments used with each particular agent (VEX code attached).

The result is lovely

Crowds. Blendshapes with agent layers 2024年8月6日11:08

Hi,

I'm making a crowd of people, and I want to randomize their body wights via blendshapes.
Applying blendshape value on the agents is pretty straightforward using "setagentchannelvalue" VEX function.
Is there a way to do the same for some of the agent layers? (for the clothing that have respective blendshapes to the body)

Thanks