Benjamin Monaco
TheBenOfficial
About Me
専門知識
Game Artist
業界:
Gamedev
Houdini Engine
Availability
Not Specified
Recent Forum Posts
how to hide pyro sim source volume? 2020年5月24日21:05
With smoke I was able to hide the initial particles emitted from the source mesh (that were giving away the shape too obviously) by setting ‘coverage’ to 0 on the Rasterize node, right after the Pyro Source node. Not sure if that is the same for fluids.
Emitting a Tubular Soft Body Similar to Toothpaste 2017年1月25日21:07
I've never used Houdini before. I've been watching tons of basic tutorials. Now that I can operate the software to a reasonable degree, I am ready to start emitting a soft-body tubular substance. I am trying to squeeze toothpaste out of a tube. I cannot seem to find the right tutorial to get me started. If someone could point me in the right direction I would really appreciate at it.
For some background; I've used other software packages professionally like Maya, Max, Zbrush, and Unity for some time now. So I am not a complete noob–only to Houdini. I understand how most dynamic effects work in various packages. I just need help setting up a “soft-body emitter” for lack of a better phrase.
Anything will help.
For some background; I've used other software packages professionally like Maya, Max, Zbrush, and Unity for some time now. So I am not a complete noob–only to Houdini. I understand how most dynamic effects work in various packages. I just need help setting up a “soft-body emitter” for lack of a better phrase.
Anything will help.