Daryl Dunlap

TwinSnakes007

About Me

専門知識
Generalist

Connect

LOCATION
New Albany, United States
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Solaris  | Karma  | Lighting  | Destruction FX  | VEX
INTERMEDIATE
Character Rigging  | Animation  | Crowds  | Mantra
BEGINNER
Digital Assets  | Hair & Fur  | Muscles  | Pyro FX  | Fluids  | Realtime FX  | PDG  | Python

Availability

I am available for Contract Work

チュートリアル

obj-image Intermediate
Redshift4H | Instancing | Intermediate
obj-image Beginner
Redshift4H | Instancing | Beginner

Recent Forum Posts

Karma array attributes? 2024年2月20日15:35

MaterialX has an 'array append' VOP, with a blue connector (for several supported Array data types) - but I don't see anything else that can consume it in there.

'USD Prim Var Reader' VOP is available in KarmaMaterial and its equivalent 'User Data' is available in MaterialXMaterial.

Karma array attributes? 2024年2月20日14:40

If you click/select the mesh_0 Prim on the Stage to inspect it, then in the Solaris Geometry Spreadsheet pane (where the name:value pairs are listed), you can scroll down and see what PrimVars where automatically created from the SOP Import.

In that list, you'll see your 'colors' defined as:

primvars:colors
primvars:colors:indices
primvars:colors:lengths

So, the data you defined in SOPs is converted into USD data - now your materials needs to be setup to consume that USD data in a way that works with USD.

There's a specific node that reads PrimVar data in Shading - I think it's literally called "USD Prim Var Reader"?

instance lights 2024年2月20日9:10

Ahhhh - thanks for that - well said.

I now can safely say, "I can see the Light!"