Daryl Dunlap
TwinSnakes007
About Me
専門知識
Generalist
Connect
LOCATION
New Albany,
United States
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Solaris | Karma | Lighting | 説明 | VEX
INTERMEDIATE
キャラクタ & アニメーション | Animation | Crowds | Mantra
BEGINNER
Digital Assets | Hair & Fur | Muscles | Pyro FX | Fluids | Realtime FX | PDG | Python
Availability
I am available for Contract Work
チュートリアル
Recent Forum Posts
Donate a skinned rigged character with a idle animation 2026年4月4日18:23
So, first, yes, Mixamo was a perfect resource (they've been acquired by Adobe, btw)...but, getting this (FBX) into Houdini and out to USD was not straight forward (as I'd like).
Blender, on the other hand, two steps: import FBX, export USD
Blender, on the other hand, two steps: import FBX, export USD
Donate a skinned rigged character with a idle animation 2026年4月1日16:08
Oh yeah! Doh…forgot about that resource….thanks man!
Donate a skinned rigged character with a idle animation 2026年4月1日14:33
Hi guys,
I'm trying to setup a pipeline into RCP (Reality Composer Pro), and I was wondering if anyone can point me to an asset that's skinned with a skeleton and an idle animation that I can bring into Solaris for export as USD?
...it would really help my R&D on the Apple side if I didn't have to author this myself. Apples USD workflow documentation is...basically non-existent (around what it expects the USD scene/asset to look like for import).
I'm trying to setup a pipeline into RCP (Reality Composer Pro), and I was wondering if anyone can point me to an asset that's skinned with a skeleton and an idle animation that I can bring into Solaris for export as USD?
...it would really help my R&D on the Apple side if I didn't have to author this myself. Apples USD workflow documentation is...basically non-existent (around what it expects the USD scene/asset to look like for import).