Daryl Dunlap

TwinSnakes007

About Me

専門知識
Generalist

Connect

LOCATION
New Albany, United States
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Solaris  | Karma  | Lighting  | 説明  | VEX
INTERMEDIATE
キャラクタ & アニメーション  | Animation  | Crowds  | Mantra
BEGINNER
Digital Assets  | Hair & Fur  | Muscles  | Pyro FX  | Fluids  | Realtime FX  | PDG  | Python

Availability

I am available for Contract Work

チュートリアル

obj-image Intermediate
Redshift4H | Instancing | Intermediate
obj-image Beginner
Redshift4H | Instancing | Beginner

Recent Forum Posts

Donate a skinned rigged character with a idle animation 2026年4月4日18:23

So, first, yes, Mixamo was a perfect resource (they've been acquired by Adobe, btw)...but, getting this (FBX) into Houdini and out to USD was not straight forward (as I'd like).

Blender, on the other hand, two steps: import FBX, export USD

Donate a skinned rigged character with a idle animation 2026年4月1日16:08

Oh yeah! Doh…forgot about that resource….thanks man!

Donate a skinned rigged character with a idle animation 2026年4月1日14:33

Hi guys,

I'm trying to setup a pipeline into RCP (Reality Composer Pro), and I was wondering if anyone can point me to an asset that's skinned with a skeleton and an idle animation that I can bring into Solaris for export as USD?

...it would really help my R&D on the Apple side if I didn't have to author this myself. Apples USD workflow documentation is...basically non-existent (around what it expects the USD scene/asset to look like for import).