Umang Raj
Umang_Raj
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Khagaria,
India
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Houdini Engine
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Recent Forum Posts
Dynamic Grid Animation with different growing objects 2025年12月31日3:15
Here is my try on it, i tried to replicate the first video you sent here, i liked the way they dynamically squash and try to preserve their previous scale, which i replicated using a solver.
Apex Fuse Graph : Store Values without nodes 2025年12月9日11:15
sanostolUmang_Raj
sorry but, i couldn't understand your question, im guessing that by value nodes you mean node names which you use to find and fetch output for a tobject node, and then you set restlocal using the component namespace node, if you can do that, then you must be able to add anything in between on the matrix
Hi, I followed a new tutorial by sidefx, I think it is by Max Rose, where he shows the fusegraph workflow. There he uses a value<Matrix4> Node to grab the restlocal of a existing node. If You plug it in a TranformObject Node as restlocal it is stored directly there. in the fusedGraph the value<Matrix4> is not added to the graph, but instead the values are stored in the new transform object.
if You blend two of the value nodes the blend is added to the resulting graph
I was simply wondering if I can store the result of the blend the same way in the TransformObject
Maybe screenshots make it more clear:
The fuse graph for simle value<matrix4>Image Not Found
and the result:Image Not Found
the fuse graph with a blended transform:Image Not Found
and the result:Image Not Found
i hope this makes my point more clear
thank You
Martin
oh, you didn't mention fusegraph so i got confused
and this _rest to get rest transform is a new thing to me too, as much as i remember it isn't written in the docs, i think max knows because he is a staff now.
so coming to your question, i don't think it is possible as far as i know right now, or maybe sidefx staffs know some secrets, and even if it becomes possible, it would only work for constant values (and i think rest position is variable too? maybe), because if a value is variable/changes at some point, the operations which you do with the extra nodes will still apply, even if those nodes aren't visible, and i don't think ghosting nodes should be a feature of the fuse graph component, it is meant to add nodes
[APEX] Future availability of 'sop::pointdeform' or equivale 2025年12月9日1:55
as you may have seen, verbs are only for the root level nodes which are not implemented using another set of nodes, like an hda, and if you take a point deform node, you can double click to go inside it, and that's the reason it isn't availible, but you can implement it by looking at what that node is built using, i think it is built using attrib wrangles, so use run vex and template how that works