Christopher Burgess

VFXLife

About Me

専門知識
Technical Director
INDUSTRY
Film/TV

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LOCATION
United States
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Houdini Indie vs Houdini FX for Remote Artist 2019年3月11日21:58

goat
Indie license is incompatible, it reduces to an apprentice license IIRC, and also not allowed via the license restrictions. i.e. you can't sell your services by providing a .hiplc file.

Got it. Thanks for the quick reply! Houdini FX license it is.

Thanks,

Chris

Houdini Indie vs Houdini FX for Remote Artist 2019年3月11日21:44

Hello,

I am going to start working remotely as an FX artist for my studio soon, and I'm trying to determine which product is the correct one in my situation.

Houdini Indie has all the same features as Houdini FX, but it saves in its own file formats. I'm wondering if this will be problematic for me, because I will need to send my .hip files over to the studio to generate caches and render. They have Houdini FX installed on several computers there. In order to share my .hip files with the other computers at the studio, will I need to have a matching Houdini FX license, or will a Houdini Indie license be compatible?

Thanks,

Chris

QtDesigner UI Files in H16 2017年4月14日14:09

I had an idea and tracked it down and sure enough I found the problem! Always happens right after posting haha… Anyways the issue was that, when I first created my QtDesigner ui file, I had created it as a MainWindow, not as a Widget. So when adding the widget to a layout in the class (part of the “more code” section), nothing showed up because it couldn't add a MainWindow as a widget to a layout. But every MainWindow comes with a centralWidget, so the solution is this line instead:
layout.addWidget(self.ui.centralWidget)
So essentially instead of adding the window of my ui file, I'm adding the centralWidget inside that window. Now everything works including window.show() outside of the class, and button.clicked.connect(self.close)! Yay!