Ba Ong

Xmas1102

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Houdini Engine

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Recent Forum Posts

Solaris & Crowd workflow performance 2025年11月14日10:45

spektra
Regarding the rendering - in USD the instancing was ignored beneath skelRoot prims. The instancing benefited only the scene graph side of things. So all of the agents would end up unique and needed to fit in RAM.
We used distance LOD-s and preFrame scripts to cull the not visible agents.

The caches were very small and USD layering nature was a huge benefit to execute smaller shot specific overrides.

I need to render a stadium with 50k agents (the camera sees the whole stadium and does a full orbit), but it keeps crashing so I can’t do anything, even when I try very light LODs based on distance. Do you have any suggestions or approaches I could try?

Solaris & Crowd workflow performance 2025年11月14日10:44

How’s it going, did you manage to render those 10k agents?

Crowds. Blendshapes with agent layers 2025年10月17日2:46

You also need to create blendshapes for the clothes beforehand, right? That’s a required step to apply this method, isn’t it?