Adam Knauer
adamknauer1
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Recent Forum Posts
Agent Footlocking Issue 2025年4月3日21:10
Hi I'm running into this issue where my agent's footlocking is returning the feet back to the original location and not snapping to the nearest part of the grid. This is a stationary walk cycle and I am translating it forward which might be the problem. I attached the file. If you can help that would be awesome!
Houdini file: https://www.dropbox.com/scl/fi/9744kr8f60330zrnpv33n/scorp.hiplc?rlkey=mk6sfrfs74v2euulr6pe5raxn&st=5t4utbn1&dl=0 [www.dropbox.com]
Houdini file: https://www.dropbox.com/scl/fi/9744kr8f60330zrnpv33n/scorp.hiplc?rlkey=mk6sfrfs74v2euulr6pe5raxn&st=5t4utbn1&dl=0 [www.dropbox.com]
MPM solver issues? 2024年7月12日23:30
Hello!
As I am using the new MPM solver, I am running into some difficulties and don't know if it is me or how the solver works. I want to figure out how to turn off collisions for certain particles. i@disableself = 1; i@disableexternal = 1; Do not seem to work! Nor does popcollisionignore.
The second issue is I want to figure out how to emit particles when the particles are overlapping or submerged in already emitted particles. Can't seem to figure this out. The solver kills all overlapping particles and there is no setting for this.
Thank you!
As I am using the new MPM solver, I am running into some difficulties and don't know if it is me or how the solver works. I want to figure out how to turn off collisions for certain particles. i@disableself = 1; i@disableexternal = 1; Do not seem to work! Nor does popcollisionignore.
The second issue is I want to figure out how to emit particles when the particles are overlapping or submerged in already emitted particles. Can't seem to figure this out. The solver kills all overlapping particles and there is no setting for this.
Thank you!
Deforming Volume Noise Along Curve? 2024年6月26日22:25
Hello!
I am looking to apply a worley noise to a volume. However as you can see in the photo, the noise does not follow along the curved volume. How can I get the noise to deform along with the shape? Using the curveu attribute maybe?
Thank you!
I am looking to apply a worley noise to a volume. However as you can see in the photo, the noise does not follow along the curved volume. How can I get the noise to deform along with the shape? Using the curveu attribute maybe?
Thank you!