Alexander Kohout
alexkohout
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Batch renders with Arnold using PDG 2019年9月17日14:13
It looks like i ran in the very same issue. Is this actually an issue? I made a simple testscene with a wedge, a ropgeometry and a ropfetch. The material is set by a material node right in the geo-node. THe shader lives in “shop/arnold_vopnet1” The arnold rop is rendering fine by itself but if the render is triggered by the ropfetch the shaders get lost. The wedge is working fine though. I don't seam to find an answer in the arnold forum either. Any direction towards a solution is very much appreciated.
THANKS!
THANKS!