Ali Fatoorechi
ali_f
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Lancing,
United Kingdom
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Houdini Engine
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SideFX Staff
Since 5月 2022
Recent Forum Posts
Karma XPU depth pass differs from CPU with motion blur 2025年8月18日10:07
Hi,
The "Pixel Filter = minmax zmin" is correct and is expected to give the closest sample.
Please could you file a bug with the sample scene attached and we will investigage. Thanks.
The "Pixel Filter = minmax zmin" is correct and is expected to give the closest sample.
Please could you file a bug with the sample scene attached and we will investigage. Thanks.
Caustics in Karma ? 2024年9月17日4:19
There is no dedicated sampler for caustics in Karma yet.
However, you may take a look at Render Geometry Settings for caustics and fake caustics options which give control
over enabling/disabling caustics, the fake caustics color and opacity:
https://www.sidefx.com/docs/houdini/nodes/lop/rendergeometrysettings.html [www.sidefx.com]
However, you may take a look at Render Geometry Settings for caustics and fake caustics options which give control
over enabling/disabling caustics, the fake caustics color and opacity:
https://www.sidefx.com/docs/houdini/nodes/lop/rendergeometrysettings.html [www.sidefx.com]
Normal/bump maps and sharp shadow terminator 2024年9月16日8:06
You may try Bump Shadow Terminator [www.sidefx.com] (a H20.5 Karma CPU(only) feature) in Render Geometry Settings to soften the hard shadow line.