
Yunus Balcioglu
animatrix_
About Me
専門知識
Technical Director
Location
Canada
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more.
My Talks
チュートリアル
Recent Forum Posts
masking edge in volume vop 2023年2月5日7:28
Hi,
You can use VDB Analysis SOP, which has curvature and other operators:
https://www.sidefx.com/docs/houdini/nodes/sop/vdbanalysis.html [www.sidefx.com]
You can use VDB Analysis SOP, which has curvature and other operators:
https://www.sidefx.com/docs/houdini/nodes/sop/vdbanalysis.html [www.sidefx.com]
rotating connected pieces 2023年2月4日12:42
Try this code:
float n = fit ( length ( @P ), 0, ch("maxdist"), 1, 0 ); vector4 q0 = quaternion ( 0 ); vector4 q1 = sample_orientation_uniform ( rand ( @ptnum ) ); vector4 q2 = slerp ( q0, q1, n ); matrix3 xform = qconvert ( q2 ); setprimintrinsic ( 0, "transform", @ptnum, xform );
rotating connected pieces 2023年2月4日4:05
Are your fractured pieces packed? You can verify it by MMB clicking on the input geometry you pass to attribute wrangle node.