Yunus Balcioglu

animatrix_

About Me

専門知識
Technical Director
Location
Canada
ウェブサイト

Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more.

Connect

My Talks

obj-image Worldwide HUG
Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX
obj-image HIVE
Face Peeling Using KineFX

チュートリアル

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Pragmatic VEX: Volume 1
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Pragmatic VEX 1 | Limit Surface Sampling | Pre-Generating a Point Cloud on the Subdivision Limit Surface
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Pragmatic VEX 1 | Limit Surface Sampling | Creating Isolines on the Subdivision Limit Surface
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Pragmatic VEX 1 | Limit Surface Sampling | Scattering & Generating Points on the Subdivision Limit Surface
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Pragmatic VEX 1 | Limit Surface Sampling | Moving Points to the Subdivision Limit Surface
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Pragmatic VEX 1 | Limit Surface Sampling | Introduction & OpenSubdiv Patches

Recent Forum Posts

masking edge in volume vop 2023年2月5日7:28

Hi,

You can use VDB Analysis SOP, which has curvature and other operators:
https://www.sidefx.com/docs/houdini/nodes/sop/vdbanalysis.html [www.sidefx.com]

rotating connected pieces 2023年2月4日12:42

Try this code:

float n = fit ( length ( @P ), 0, ch("maxdist"), 1, 0 );

vector4 q0 = quaternion ( 0 );
vector4 q1 = sample_orientation_uniform ( rand ( @ptnum ) );
vector4 q2 = slerp ( q0, q1, n );
matrix3 xform = qconvert ( q2 );

setprimintrinsic ( 0, "transform", @ptnum, xform );

rotating connected pieces 2023年2月4日4:05

Are your fractured pieces packed? You can verify it by MMB clicking on the input geometry you pass to attribute wrangle node.