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anon_user_72634636
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Recent Forum Posts
STRIP ANIMATION AND REAPPLY 2021年1月5日11:10
Hey guys. Happy New Year.
I've got an alembic animated character which has no name attribute. I want to make a fire sim around the character but I don't want the sim to be affected by the character animation, meaning I don't want the velocity of the animation to affect the fire sim.
So I'd like to strip the animation from the character, make the sim and reapply the animation. How can I do that?
Thanks.
I've got an alembic animated character which has no name attribute. I want to make a fire sim around the character but I don't want the sim to be affected by the character animation, meaning I don't want the velocity of the animation to affect the fire sim.
So I'd like to strip the animation from the character, make the sim and reapply the animation. How can I do that?
Thanks.
Native PRT export 2019年10月5日1:59
Hey guys.
I don't know if this is the right channel to request things but I'd very much like to have a native SOP to export .prt sequences. There are some solutions out there but none of them is native. Could you guys from SideFX implement this please?
Thanks.
I don't know if this is the right channel to request things but I'd very much like to have a native SOP to export .prt sequences. There are some solutions out there but none of them is native. Could you guys from SideFX implement this please?
Thanks.
Building destruction 2018年11月24日21:18
Hi guys.
I'm new to Houdini. I'm comfortable with the interface and the basics of FX in Houdini. I have this project to blow up a building. I modeled a basic building structure in 3DS MAX with wall, window frames and glass. So I want to do everything right. How do I export to Houdini? Using .FBX? Is there any tutorials for it?
Thanks.
I'm new to Houdini. I'm comfortable with the interface and the basics of FX in Houdini. I have this project to blow up a building. I modeled a basic building structure in 3DS MAX with wall, window frames and glass. So I want to do everything right. How do I export to Houdini? Using .FBX? Is there any tutorials for it?
Thanks.