artzor

artzor

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Recent Forum Posts

blur in surface shader? 2010年1月29日8:16

is there a way to blur / filter / oversample a procedural in a surface / displacement shader?

i specifically want to smooth the bricker vop in a displacement shader.

thanks

-edit-

i know the texture vop has a pixel blur function… and the stone wall material has a blur function as well so i'm sure there must be a more generalized solution

zbrush cavity shader in houdini? 2010年1月28日5:33

ah nevermind… was just a sampling issue…

spent too much time in shaders, forgot about the actual render settings :p

zbrush cavity shader in houdini? 2010年1月28日5:21

hey guys,

found another issue in Serg's dirt shader…. the sampling / noise differs per frame.

even on a static object.

quite a production show stopper… any ideas?