Bertin david

bdav

About Me

専門知識
Freelancer
業界:
Advertising / Motion Graphics

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LOCATION
Lyon, France
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Lighting
INTERMEDIATE
Cloth  | Crowds  | Pyro FX  | Fluids  | 説明  | VEX
BEGINNER
Digital Assets  | キャラクタ & アニメーション  | Motion Editing  | Animation  | Hair & Fur  | Muscles  | Solaris  | Mantra  | Karma  | Realtime FX  | PDG

Availability

Not Specified

Recent Forum Posts

Houdini 21 Sneak Peek 2025年8月6日6:30

Another banger release, gratz to sideFX team.
I'm just confused by this : New 3D sparse pyro solver for real-time fire and smoke, native to Copernicus.
How copernicus is linked to a 3d pyro sim, i have no idea. Any advantage to be in cop?

Flip SOP custom attribute point 2025年2月24日6:11

mzigaib
Thank you for the help!
I did exactly that but for some reason it was not working and then I found out that if you have a "name" attribute on your geometry for some reason it does not work for the attributes to propagate maybe there is some mechanism inside the asset that gets confused when you use that, but now I know it works.

Cheers!

OMG thank you, the name on incoming geo was the problem, it drive me crazy
Cheers

Vellum constraint properties animation with expression 2024年10月25日17:15

Oh that makes sense, thanks for answering, i will try : )