Ben Andersen
ben-andersen
About Me
専門知識
Technical Director
INDUSTRY
Film/TV
Connect
LOCATION
Australia
ウェブサイト
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Mouse Scrolling Issue 2026年6月9日2:48
I have this problem on Ubuntu 26.04/Gnome 50/Wayland as well.
Holding space works for the graph editor (although hardly great), it also affects scrolling in file browser or parameter windows. If I hover over the scroll bar on the parameter window it does seem to work and so does dragging a value around on a parameter with the middle mouse button.
Hoping to avoid going back to Cinnamon, but this is pretty obnoxious.
Holding space works for the graph editor (although hardly great), it also affects scrolling in file browser or parameter windows. If I hover over the scroll bar on the parameter window it does seem to work and so does dragging a value around on a parameter with the middle mouse button.
Hoping to avoid going back to Cinnamon, but this is pretty obnoxious.
instancing nodes 2016年6月2日9:26
If you want to instance a network, you need to make an HDA out of the network that you can use in your scene multiple times.
If you want to instance geometry on to points, you can do that with the instance object, the copy sop, or using packed geometry.
Not sure exactly what you mean, sorry.
If you want to instance geometry on to points, you can do that with the instance object, the copy sop, or using packed geometry.
Not sure exactly what you mean, sorry.
Mantra GPU Rendering option 2015年8月11日22:49
SideFX just announced that they're supporting a new cloud rendering service that might be worth checking out.
You wouldn't get the immediate speeds of rendering on the GPU, but if you're rendering sequences, it would run in parallel and maybe come back faster than running everything in sequence locally, even with a GPU renderer.
https://www.sidefx.com/index.php?option=com_content&task=view&id=3121&Itemid=66 [sidefx.com]
You wouldn't get the immediate speeds of rendering on the GPU, but if you're rendering sequences, it would run in parallel and maybe come back faster than running everything in sequence locally, even with a GPU renderer.
https://www.sidefx.com/index.php?option=com_content&task=view&id=3121&Itemid=66 [sidefx.com]