bjoern

bjoern

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rendering Lensdistorion 2016年5月20日7:54

Hi

Is there a way/hack to render lens distortion via ST maps in Houdini?
SO that I don't have to use Over-scan… I already have my ST maps for all lenses in Nuke
and would just apply them to the 3D render.

cheers
b.

Unifying Houdini under one context 2016年2月7日12:33

gizmos does not apply as an example. Cause that would mean we would also flatten out HDA. Which makes of course no sense.

And with precomps, yes I agree. But that is usually a minimal amount of space and nodes compared to the rest of the comp.

Texturing - Triplanar and Bump 2016年2月6日9:02

the UV unwrap has nothing todo with Tri-planar projections…
Tri-planaer works without any UV's
http://therenderblog.com/altriplanar-node-for-maya/ [therenderblog.com]