Brian Mumm


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Houdini Engine


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Turtle Rock Studios Senior Technical Artist (Procedural) 2024年5月6日14:55

At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Join our award-winning game development team and help create our next AAA title.

Turtle Rock Studios is looking for a Senior Technical Artist (Procedural) to join the team! Working with artists, engineers, and designers, you will focus on developing, improving, and maintaining asset pipelines in engine, optimizing current systems, tools, and practices. Join our exceptional development team to help us create industry-leading art and gameplay experiences! This position will report to the Lead Technical Artist.

Empowering art teams with flexible procedural tools and innovative workflows
Investigate and assist with performance and memory optimizations
Support the Art team by maintaining art pipelines
Make recommendations on how to improve asset quality and art productivity
Coordinate with all departments to achieve project goals
Work with Programming and Production departments to develop risk/reward on game features
Communicate changes and creation of new tools to the team; document relevant information and steps
Play the game; understand the current state of development
5+ years experience as a Technical Artist in game development with one or more shipped titles on multiple platforms
Enthusiastic gamer with a passion for making great games
Expert with procedural pipelines and how to design and optimize them
Proficiency with Unreal Blueprints
Team player and strong communication skills
Experience addressing game performance and optimization
Expert with scripting and programming languages, ex. Python, HLSL, or VEX
Expert in AAA Game Engines (such as Unreal Engine)
Experience with Houdini

Experience with Unreal's PCG
Experience with Realtime Shaders and VFX/Simulation
Abilities in several areas such as characters, environments, animation, VFX, or lighting