brians
brians
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Using a primvar string to give a texture path 2024年7月16日19:26
That is some good investigating
Unfortunately, we have not had a chance to get this feature into H20.5 as we hoped. But it is a high priority for us, so we're at least aiming for the next release.
H19.5 had to pre-load everything (so was not efficient at all with UDIMS).
Since H20 we have had on-demand loading, meaning UDIMS are efficient now
PaoloGiandoso
I just checked and it it seems non uniform string primvars are not supported in 20.5 Karma XPU yet unfortunately.
Unfortunately, we have not had a chance to get this feature into H20.5 as we hoped. But it is a high priority for us, so we're at least aiming for the next release.
PaoloGiandoso
About this last method, you previously wrote:briansDoes it mean this method won't be very efficient, correct?
Yes, XPU currently pre-loads all the texture data.
So in this case it will pre-load ALL UDIMs, whether they're needed or not
H19.5 had to pre-load everything (so was not efficient at all with UDIMS).
Since H20 we have had on-demand loading, meaning UDIMS are efficient now
Houdini 20.5 is out for grab! 2024年7月10日23:44
wanglifu
In my test,the variance mode is slower than uniform mode.Why?
How many pixel samples were you rendering with?
variance oracle only really benefits final-frame rendering when large sample counts are used, otherwise the overheads associated with it will probably outweigh the benefits.
wanglifu
And we can't download the daily builds?
Not yet, they'll be ready in approx 1-2 weeks
Houdini 20.5 is out for grab! 2024年7月10日18:48
GCharb
I did a few more render tests with XPU ray-trace
What driver are you on?
If you're on a 555+ driver, then you'll get the NVidia "Shader Execution Reordering" feature (new hardware in the ADA generation of GPUs)