brunirowscode

brunirowscode

About Me

Game developer and CGI technical artist specializing in procedural workflows with Houdini, VEX, and Python. Educator at CENTRO (Mexico City), where I teach and design advanced programs in game development, XR, and real-time 3D. I create tools, HDAs, and procedural systems for Unreal, Unity, and Nian...  more
専門知識
Gamedev
業界:
Education

Connect

LOCATION
CDMX, Mexico
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Digital Assets  | キャラクタ & アニメーション  | Motion Editing  | Animation  | Cloth  | Solaris  | Karma  | Lighting  | Realtime FX  | VEX  | Python
INTERMEDIATE
Hair & Fur  | Crowds  | Pyro FX  | Fluids  | 説明  | PDG
BEGINNER
Muscles  | Mantra

Availability

I am currently employed at CENTRO

My Badges

Houdini Certified Instructor
2025

Recent Forum Posts

Day 7 | Galactic | Image 2026年3月7日13:18

For the 7th day of Mardini I create a Galactic capybara monster

Day 6 | Miniature | Image 2026年3月7日12:03

For the "Miniature" prompt, I wanted to interpret the theme through a microscopic lens, focusing on one of nature's most resilient micro-organisms: the Tardigrade.

Day 5 | Environment | Image 2026年3月5日11:22

For the "Environment" prompt, I created a stylized, dramatic snowy scene. I wanted to move away from pure realism and go for a more atmospheric, slightly surreal winter look, featuring a central Snowman character set against a dark, stormy sky.

The project relies on a tight integration between SOPs for geometry, POPs for the snowfall, and LOPs for the final cinematic composition.