Alexey Rumyantsev
cgrum
About Me
Lead 3D Artist with 13+ years in 3D graphics and 7+ years in game development, delivering high-quality content for both AAA and mobile projects. Experienced in leading teams, building efficient production pipelines, and creating immersive environments using Unity, Houdini, and the Substance. Skilled... more
Lead 3D Artist with 13+ years in 3D graphics and 7+ years in game development, delivering high-quality content for both AAA and mobile projects. Experienced in leading teams, building efficient production pipelines, and creating immersive environments using Unity, Houdini, and the Substance. Skilled in procedural content generation, real-time integration, and technical art. Passionate about blending creativity with technology to drive innovation and team productivity. less
専門知識
Gamedev
業界:
Gamedev
Connect
LOCATION
Moscow,
Russian Federation
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Digital Assets
INTERMEDIATE
PDG | VEX | Python
Availability
I am available for Full Time Work
Recent Forum Posts
Handle Bindings 2020年10月12日5:29
What about handle pivot? Pivot always set to origin when i import my hda to Unity.
Handle Pre-Transform in Houdini Engine for Unity? 2020年10月1日5:50
Same problem. Any solutions?
Asset Option by default 2020年9月25日9:32
Solved via script HEU_HoudiniAsset