Warren Wang

chibitotoro

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UE5.1 Houdini Engine build 2022年11月22日18:38

chibitotoro
I tried building from a 5.0 source but ended up getting a bunch of:

Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory

errors.

Seems like the trick is to get the latest build off github at https://github.com/sideeffects/HoudiniEngineForUnreal [github.com] and then bring it into a C++ project first and try building. It will say that it can't find a specific version of Houdini installed. From that point you specifically installed that version. In my case it was the daily build from today at 19.5.442.

Once the versions are aligned the compile goes through.

Same thing goes for Houdini Niagara located at https://github.com/sideeffects/HoudiniNiagara/tree/UE5.00 [github.com].

UE5.1 Houdini Engine build 2022年11月22日18:11

I tried building from a 5.0 source but ended up getting a bunch of:

Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory

errors.

Get compile errors of GLSL material? 2021年11月12日19:33

For those who have video cards that do not support the studio version of the drivers, I had to roll back to https://www.nvidia.com/en-us/drivers/results/180557/ [www.nvidia.com] this version in order to bypass the HLSL errors. Hope this helps in the meantime.