Warren Wang

chibitotoro

About Me

専門知識
Developer
INDUSTRY
Gamedev

Connect

LOCATION
Coquitlam, Canada
ウェブサイト

Houdini Skills

ADVANCED
Animation  | Python
INTERMEDIATE
Procedural Modeling  | Digital Assets  | VEX

Availability

Not Specified

Recent Forum Posts

Lag when Discord Windows 11 Desktop Running 2026年5月1日19:29

Hi guys,

I've verified with 2 other friends in my network using Houdini Indie from Steam, but since around the introduction of the Vulkan renderer (timeline wise, not directly related), when Discord is opened at the same time, Houdini would drop to sub 20fps rates from 60+. The moment Discord is fully closed from the systray the frame rate instantly is restored.

I've tested with a 3 of our clients a mixture of the following with no improvements:
1) Disabling overlays in Discord
2) Changing hardware acceleration for windows
3) Swapping between vulcan and openGL for Houdini
4) Rolling back different versions of NVIDIA drivers, and upgrading to various latest game ready versions. Others tested with studio drivers as well with similar results.

These are all on Windows 11 machines with latest updates >= 64GB RAM, >= RTX3090, AMD Ryzen 8core+ (a bunch on 9950x3D) but also happens on laptops running 4070.

In older versions this wasn't really an issue. Our currently work around is to open discord in chrome/edge, or inside my custom electron app and there are no slow downs. It's specifically happening with Desktop Discord.

My current hunch still is that the clients are fighting for the overlay layer where the HUD is being run on for Discord, but I don't have any other more definitive metrics.

If anyone has suggestions on other things to try or can validate it on your end as well, please let me know.

Thanks!

Python - get multiparm index from menu script 2025年6月29日20:30

The solution is to get the kwargs("script_multiparm_index") which starts at 1. There is also kwargs("script_multiparm_nesting") that may be useful that also starts at 1. (note: replace the round parentheses with square brackets because the markdown text editor here is not letting me post with square brackets thinking it's shortcode)

Submitting PRs to Houdini Engine for Unreal Engine 2024年4月14日8:03

Hi,

I recently submitted a PR to the Houdini Engine plugin for UE:

https://github.com/sideeffects/HoudiniEngineForUnreal/pull/295 [github.com]

However while looking at the history of issues on the Github repo, it seems most of the contributors + updates have only be done/accepted by SideFX staff members. I've added some critical missing features to the plugin that was onl partially implemented (for floats only), missing for basic functionality in UE. There's more I'd like to add in the future as well that are missing in the current implementation but it seems like most of the issues/PRs are ignore if not from staff.

I'd prefer to submit them in smaller PRs to avoid a massive one that will be hard for the contributors to properly review.

I wonder if there are best protocols to follow to get eyes on contributions, or to get submissions reviewed and approved for this repo.

Thanks!