Warren Wang
chibitotoro
About Me
専門知識
Developer
業界:
Gamedev
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Recent Forum Posts
Automatically add favorites in Open /save file dialog 2023年5月26日16:19
Francois Devic
ThanksjsmackSo I found this file in mydocs\Houdini17.5.
Could I put it somewhere in a custom path?
Is there any other way?
If you can start Houdini with a custom package, it will have its own houdiniX.Y/ root folder. Putting the jump.pref there works as well.
UE5.1 Houdini Engine build 2022年11月22日18:38
chibitotoro
I tried building from a 5.0 source but ended up getting a bunch of:
Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory
errors.
Seems like the trick is to get the latest build off github at https://github.com/sideeffects/HoudiniEngineForUnreal [github.com] and then bring it into a C++ project first and try building. It will say that it can't find a specific version of Houdini installed. From that point you specifically installed that version. In my case it was the daily build from today at 19.5.442.
Once the versions are aligned the compile goes through.
Same thing goes for Houdini Niagara located at https://github.com/sideeffects/HoudiniNiagara/tree/UE5.00 [github.com].
UE5.1 Houdini Engine build 2022年11月22日18:11
I tried building from a 5.0 source but ended up getting a bunch of:
Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory
errors.
Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory
errors.