cmoss

cmoss

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Karma XPU Motion Blur Artifacts 2024年5月13日12:25

Yes, if I set that variable, the issue goes away. This is with version 20.0.688.

System specs:

Core I9 14900K
128 gb ram
single RTX 4090 studio driver 552.22

I have had a similar issue with packed primitives, that unpacking fixed. With this file, the geo is not packed. Subdividing the geo will change where the artifacts occur, but they will still show on a few frames.

Karma XPU Motion Blur Artifacts 2024年5月10日13:45

I keep running into this issue on multiple projects, and have no idea what is causing it. Whenever I render to Mplay or to disk I end up getting artifacts randomly on fast moving geometry. They appear like blocks of missing motion blur like in the image below.



The above image is the scene view from the stage, and below is rendered to Mplay. Sometimes the artifacts will appear in the scene view as well, sometimes not.

Has anybody ran into this? Any idea how to fix it?

APEX manual rigging geometry missing in animate state 2023年11月12日13:32

Thanks willh, but I was trying to figure this out without using any of the autorig components, and manually setting it up. There is a script you can run from the graph "Update Rest Transforms From Skeleton" that will update those rest transforms.

I did figure out what I was doing wrong after looking at the docs a little more closely.

First, I didn't have the subport names of the SetPointTransforms node matching the joint names of the skeleton as they should. They don't automatically get named correctly when you attach them to the TransformObject.

Second, I had incorrect inputs in the bonedeform node. Base.shp needs to go into geoinput0, and base.skel goes to geoinput1. I had them swapped because that's what the image in the docs appears to show:



I think the way these wires lining up vertically make it hard to tell what is plugged into what in the docs.