corestudio

corestudio

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Move image sequence in time 2025年10月8日13:58

agreed. Video Timing and Video Start Frame functionality seems broken. Pretty easy to test. You should be able to just enter a number in Video Start Frame but doing so seems to have no effect.

Render time evaluation 2025年10月8日12:40

Got it. Thanks you two.

Render time evaluation 2025年10月7日11:22

I suspect this is not possible, but I'm curious. In a matx shader, I can read a primvar and, for instance, run that into the seed of a randomcolor to get random colors on my instances. Can I do the same in COPs? Or is COPs strictly generating a 2d image and kicking that out? What I *want to do* actually is to bring in some id variable into COPs, send that into some noise seeds and 2D Transforms to get variation on a look, and reference that in a matx shader and have each instance get a different look, all from a single COPs network w/o writing out the variations. But my guess is there's no way?